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JJBB/Assets/Res_newMS/TeXiao/Materials/TX_jianxiu_chuangjue/yuan 2.shader
2024-08-23 15:49:34 +08:00

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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
// Shader created with Shader Forge v1.27
// Shader Forge (c) Neat Corporation / Joachim Holmer - http://www.acegikmo.com/shaderforge/
// Note: Manually altering this data may prevent you from opening it in Shader Forge
/*SF_DATA;ver:1.27;sub:START;pass:START;ps:flbk:,iptp:0,cusa:False,bamd:0,lico:1,lgpr:1,limd:0,spmd:1,trmd:0,grmd:0,uamb:True,mssp:True,bkdf:False,hqlp:False,rprd:False,enco:False,rmgx:True,rpth:0,vtps:0,hqsc:True,nrmq:1,nrsp:0,vomd:0,spxs:False,tesm:0,olmd:1,culm:0,bsrc:3,bdst:5,dpts:2,wrdp:False,dith:0,rfrpo:True,rfrpn:Refraction,coma:15,ufog:True,aust:True,igpj:True,qofs:0,qpre:3,rntp:2,fgom:False,fgoc:True,fgod:False,fgor:False,fgmd:0,fgcr:0.597859,fgcg:0.8083954,fgcb:0.8382353,fgca:1,fgde:0.03,fgrn:17,fgrf:186,stcl:False,stva:128,stmr:255,stmw:255,stcp:6,stps:0,stfa:0,stfz:0,ofsf:0,ofsu:0,f2p0:False,fnsp:True,fnfb:True;n:type:ShaderForge.SFN_Final,id:4795,x:34491,y:32709,varname:node_4795,prsc:2|emission-7334-OUT,alpha-3222-OUT;n:type:ShaderForge.SFN_Tex2d,id:1852,x:33013,y:32699,ptovrint:False,ptlb:dif,ptin:_dif,varname:node_1852,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,tex:9f85b17ab76c1b94f9413135def28fdb,ntxv:0,isnm:False|UVIN-7184-UVOUT;n:type:ShaderForge.SFN_TexCoord,id:191,x:32189,y:32518,varname:node_191,prsc:2,uv:0;n:type:ShaderForge.SFN_Panner,id:7184,x:32824,y:32655,varname:node_7184,prsc:2,spu:0,spv:1|UVIN-4701-OUT,DIST-670-OUT;n:type:ShaderForge.SFN_Vector2,id:8455,x:32189,y:32674,varname:node_8455,prsc:2,v1:1,v2:1;n:type:ShaderForge.SFN_Multiply,id:8583,x:32424,y:32617,varname:node_8583,prsc:2|A-191-UVOUT,B-8455-OUT;n:type:ShaderForge.SFN_Add,id:4701,x:32610,y:32779,varname:node_4701,prsc:2|A-8583-OUT,B-6277-OUT;n:type:ShaderForge.SFN_Tex2d,id:5643,x:32189,y:32820,ptovrint:False,ptlb:node_1852_copy_copy,ptin:_node_1852_copy_copy,varname:_node_1852_copy_copy,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,tex:0e4d66b8761ecf142b960e5d7058f430,ntxv:0,isnm:False|UVIN-3032-UVOUT;n:type:ShaderForge.SFN_Panner,id:3032,x:32019,y:32819,varname:node_3032,prsc:2,spu:0.01,spv:0.2|UVIN-6490-OUT;n:type:ShaderForge.SFN_TexCoord,id:4264,x:31661,y:32728,varname:node_4264,prsc:2,uv:0;n:type:ShaderForge.SFN_Multiply,id:6277,x:32419,y:32941,varname:node_6277,prsc:2|A-5643-B,B-5257-OUT;n:type:ShaderForge.SFN_Slider,id:5257,x:32007,y:33039,ptovrint:False,ptlb:node_5257,ptin:_node_5257,varname:node_5257,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,min:0,cur:0.01398643,max:1;n:type:ShaderForge.SFN_Vector2,id:8502,x:31687,y:32959,varname:node_8502,prsc:2,v1:1,v2:1;n:type:ShaderForge.SFN_Multiply,id:6490,x:31848,y:32819,varname:node_6490,prsc:2|A-4264-UVOUT,B-8502-OUT;n:type:ShaderForge.SFN_Multiply,id:1069,x:33219,y:32776,varname:node_1069,prsc:2|A-1852-RGB,B-1294-RGB;n:type:ShaderForge.SFN_VertexColor,id:1294,x:32932,y:33055,varname:node_1294,prsc:2;n:type:ShaderForge.SFN_Multiply,id:2000,x:33252,y:32972,varname:node_2000,prsc:2|A-1852-A,B-1294-A;n:type:ShaderForge.SFN_Multiply,id:9894,x:33505,y:32667,varname:node_9894,prsc:2|A-9907-RGB,B-1069-OUT;n:type:ShaderForge.SFN_Tex2d,id:9907,x:33095,y:32440,ptovrint:False,ptlb:node_9907,ptin:_node_9907,varname:node_9907,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,tex:b587a9d81c8f52347969b30903b0b0a7,ntxv:0,isnm:False;n:type:ShaderForge.SFN_Multiply,id:5582,x:33578,y:33009,varname:node_5582,prsc:2|A-2000-OUT,B-6679-OUT;n:type:ShaderForge.SFN_Slider,id:6679,x:33185,y:33171,ptovrint:False,ptlb:node_6679,ptin:_node_6679,varname:node_6679,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,min:0,cur:0,max:6;n:type:ShaderForge.SFN_Multiply,id:7334,x:33845,y:32574,varname:node_7334,prsc:2|A-9423-RGB,B-9894-OUT;n:type:ShaderForge.SFN_Color,id:9423,x:33561,y:32466,ptovrint:False,ptlb:node_9423,ptin:_node_9423,varname:node_9423,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,c1:0.5,c2:0.5,c3:0.5,c4:1;n:type:ShaderForge.SFN_Slider,id:670,x:32573,y:32968,ptovrint:False,ptlb:node_670,ptin:_node_670,varname:node_670,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,min:-2,cur:0,max:2;n:type:ShaderForge.SFN_Tex2d,id:8544,x:33800,y:33289,ptovrint:False,ptlb:node_8544,ptin:_node_8544,varname:node_8544,prsc:2,glob:False,taghide:False,taghdr:False,tagprd:False,tagnsco:False,tagnrm:False,tex:41a48385e5dbabe4a95f551861b1c3c1,ntxv:0,isnm:False;n:type:ShaderForge.SFN_Multiply,id:3222,x:34134,y:33089,varname:node_3222,prsc:2|A-5582-OUT,B-8544-A;proporder:1852-5643-5257-9907-6679-9423-670-8544;pass:END;sub:END;*/
Shader "Shader Forge/yuan_2" {
Properties {
_dif ("dif", 2D) = "white" {}
_node_1852_copy_copy ("node_1852_copy_copy", 2D) = "white" {}
_node_5257 ("node_5257", Range(0, 1)) = 0.01398643
_node_9907 ("node_9907", 2D) = "white" {}
_node_6679 ("node_6679", Range(0, 6)) = 0
_node_9423 ("node_9423", Color) = (0.5,0.5,0.5,1)
_node_670 ("node_670", Range(-2, 2)) = 0
_node_8544 ("node_8544", 2D) = "white" {}
[HideInInspector]_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
}
SubShader {
Tags {
"IgnoreProjector"="True"
"Queue"="Transparent"
"RenderType"="Transparent"
}
Pass {
Name "FORWARD"
Tags {
"LightMode"="ForwardBase"
}
Blend SrcAlpha One
ZWrite Off
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#define UNITY_PASS_FORWARDBASE
#include "UnityCG.cginc"
#pragma multi_compile_fwdbase
#pragma multi_compile_fog
#pragma exclude_renderers gles3 metal d3d11_9x xbox360 xboxone ps3 ps4 psp2
#pragma target 3.0
uniform float4 _TimeEditor;
uniform sampler2D _dif; uniform float4 _dif_ST;
uniform sampler2D _node_1852_copy_copy; uniform float4 _node_1852_copy_copy_ST;
uniform float _node_5257;
uniform sampler2D _node_9907; uniform float4 _node_9907_ST;
uniform float _node_6679;
uniform float4 _node_9423;
uniform float _node_670;
uniform sampler2D _node_8544; uniform float4 _node_8544_ST;
struct VertexInput {
float4 vertex : POSITION;
float2 texcoord0 : TEXCOORD0;
float4 vertexColor : COLOR;
};
struct VertexOutput {
float4 pos : SV_POSITION;
float2 uv0 : TEXCOORD0;
float4 vertexColor : COLOR;
UNITY_FOG_COORDS(1)
};
VertexOutput vert (VertexInput v) {
VertexOutput o = (VertexOutput)0;
o.uv0 = v.texcoord0;
o.vertexColor = v.vertexColor;
o.pos = UnityObjectToClipPos(v.vertex );
UNITY_TRANSFER_FOG(o,o.pos);
return o;
}
float4 frag(VertexOutput i) : COLOR {
////// Lighting:
////// Emissive:
float4 _node_9907_var = tex2D(_node_9907,TRANSFORM_TEX(i.uv0, _node_9907));
float4 node_4366 = _Time + _TimeEditor;
float2 node_3032 = ((i.uv0*float2(1,1))+node_4366.g*float2(0.01,0.2));
float4 _node_1852_copy_copy_var = tex2D(_node_1852_copy_copy,TRANSFORM_TEX(node_3032, _node_1852_copy_copy));
float2 node_7184 = (((i.uv0*float2(1,1))+(_node_1852_copy_copy_var.b*_node_5257))+_node_670*float2(0,1));
float4 _dif_var = tex2D(_dif,TRANSFORM_TEX(node_7184, _dif));
float3 emissive = (_node_9423.rgb*(_node_9907_var.rgb*(_dif_var.rgb*i.vertexColor.rgb)));
float3 finalColor = emissive;
float4 _node_8544_var = tex2D(_node_8544,TRANSFORM_TEX(i.uv0, _node_8544));
fixed4 finalRGBA = fixed4(finalColor,(((_dif_var.a*i.vertexColor.a)*_node_6679)*_node_8544_var.a));
UNITY_APPLY_FOG_COLOR(i.fogCoord, finalRGBA, fixed4(0.597859,0.8083954,0.8382353,1));
return finalRGBA;
}
ENDCG
}
}
Fallback "Zhanyou/Particles/AdditiveAlphaWrite"
CustomEditor "ShaderForgeMaterialInspector"
}