66 lines
2.6 KiB
C#
66 lines
2.6 KiB
C#
/********************************************************************
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日期: 2014/03/05
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文件: PlayerAuto.cs
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路径: D:\work\code\mldj\Version\Main\Project\Client\Assets\MLDJ\Script\Player\UserData\PlayerAuto.cs
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作者: YangXin
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描述: 玩家挂机设置
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修改:
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*********************************************************************/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Games.SkillModle;
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public class PlayerAuto
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{
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//public const int MaxSkillCount = 20;
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//public int AutoFightOpenToggle; //自动打怪
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public int AutoPickUp; //自动捡东西
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public int AutoInviteTeamAccept; //自动组队
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public int AutoHpPercent; //血百分比
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public int AutoMpPercent; //蓝百分比
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public int AutoHpID; //血ID
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public int AutoMpID; //蓝ID
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public int AutoBuyDrug; //自动买药
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//public int AutoRadius; //怪的范围
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public int AutoNotice; //每天只弹出一次公告
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public int AutoIsSelectDrug; //是否选择过药品
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public UInt64 AutoEquipGuid;
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public int AutoJoinTeamAccept; //自动组队
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//public int[] AutoSkillID = new int[(int)SKILLDEFINE.MAX_SKILLNUM];
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public PlayerAuto(int pickup, bool inviteteam, bool jointeam, int hp, int mp, bool buy, int notice, int hpid, int mpid, bool selectDrug, UInt64 EquipGuid)
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{
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//AutoFightOpenToggle = fight? 1 : 0; //自动打怪
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AutoPickUp = pickup; //自动捡东西
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AutoInviteTeamAccept = inviteteam ? 1 : 0; //自动接受组队邀请
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AutoJoinTeamAccept = jointeam ? 1 : 0; //自动接受组队申请
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AutoHpPercent = hp; //血百分比
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AutoMpPercent = mp; //蓝百分比
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AutoBuyDrug = buy ? 1 : 0; //自动买药
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//AutoRadius = radius; //怪的范围
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AutoNotice = notice; //每天只弹出一次公告
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AutoHpID = hpid;
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AutoMpID = mpid;
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AutoIsSelectDrug = selectDrug ? 1 : 0; //是否选择过药品
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AutoEquipGuid = EquipGuid;
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//for (int i = 0; i < (int)SKILLDEFINE.MAX_SKILLNUM; i++)
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//{
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// AutoSkillID[i] = -1;
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//}
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//if (_autoSkillID != null)
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//{
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// AutoSkillID = _autoSkillID;
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//}
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// for (_autoSkillID != null)
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// {
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// AutoSkillID = _autoSkillID;
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// }
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}
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// public static List<PlayerAuto> PlayerAutoList = new List<PlayerAuto>();
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}
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