Files
JJBB/Assets/Project/Script/Player/UserData/PlayerAuto.cs
2024-08-23 15:49:34 +08:00

66 lines
2.6 KiB
C#

/********************************************************************
日期: 2014/03/05
文件: PlayerAuto.cs
路径: D:\work\code\mldj\Version\Main\Project\Client\Assets\MLDJ\Script\Player\UserData\PlayerAuto.cs
作者: YangXin
描述: 玩家挂机设置
修改:
*********************************************************************/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Games.SkillModle;
public class PlayerAuto
{
//public const int MaxSkillCount = 20;
//public int AutoFightOpenToggle; //自动打怪
public int AutoPickUp; //自动捡东西
public int AutoInviteTeamAccept; //自动组队
public int AutoHpPercent; //血百分比
public int AutoMpPercent; //蓝百分比
public int AutoHpID; //血ID
public int AutoMpID; //蓝ID
public int AutoBuyDrug; //自动买药
//public int AutoRadius; //怪的范围
public int AutoNotice; //每天只弹出一次公告
public int AutoIsSelectDrug; //是否选择过药品
public UInt64 AutoEquipGuid;
public int AutoJoinTeamAccept; //自动组队
//public int[] AutoSkillID = new int[(int)SKILLDEFINE.MAX_SKILLNUM];
public PlayerAuto(int pickup, bool inviteteam, bool jointeam, int hp, int mp, bool buy, int notice, int hpid, int mpid, bool selectDrug, UInt64 EquipGuid)
{
//AutoFightOpenToggle = fight? 1 : 0; //自动打怪
AutoPickUp = pickup; //自动捡东西
AutoInviteTeamAccept = inviteteam ? 1 : 0; //自动接受组队邀请
AutoJoinTeamAccept = jointeam ? 1 : 0; //自动接受组队申请
AutoHpPercent = hp; //血百分比
AutoMpPercent = mp; //蓝百分比
AutoBuyDrug = buy ? 1 : 0; //自动买药
//AutoRadius = radius; //怪的范围
AutoNotice = notice; //每天只弹出一次公告
AutoHpID = hpid;
AutoMpID = mpid;
AutoIsSelectDrug = selectDrug ? 1 : 0; //是否选择过药品
AutoEquipGuid = EquipGuid;
//for (int i = 0; i < (int)SKILLDEFINE.MAX_SKILLNUM; i++)
//{
// AutoSkillID[i] = -1;
//}
//if (_autoSkillID != null)
//{
// AutoSkillID = _autoSkillID;
//}
// for (_autoSkillID != null)
// {
// AutoSkillID = _autoSkillID;
// }
}
// public static List<PlayerAuto> PlayerAutoList = new List<PlayerAuto>();
}