131 lines
4.2 KiB
C#
131 lines
4.2 KiB
C#
/********************************************************************
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created: 2013/12/26
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created: 26:12:2013 11:42
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filename: GUIData.
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author: 王迪
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purpose: 用于处理UI所需数据,作为网络与本地数据中转
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*********************************************************************/
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using GCGame.Table;
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using System;
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public class GUIData
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{
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// GCNotify消息处理
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private static List<string> NotifyDataList = new List<string>();
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public static string GetNotifyData()
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{
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string news = null;
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if (NotifyDataList.Count > 0)
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{
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news = NotifyDataList[0];
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NotifyDataList.RemoveAt(0);
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}
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return news;
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// return NotifyDataList.Count > 0 ? NotifyDataList.Dequeue() : null;
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}
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public static void AddNotifyData(string data, bool IsFilterRepeat = false)
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{
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string str = "";
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if (!string.IsNullOrEmpty(data))
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{
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char firstChar = data[0];
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if (firstChar != '#')
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{
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str = data;
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}
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else
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{
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str = StrDictionary.GetServerDictionaryFormatString(data);
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}
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}
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if (NotifyDataList.Count > 0 && IsFilterRepeat)
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{
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if (NotifyDataList[NotifyDataList.Count - 1] != str)
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{
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NotifyDataList.Add(str);
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}
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}
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else
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{
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NotifyDataList.Add(str);
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}
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//NotifyDataQueue.Enqueue(str);
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}
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public static void AddNotifyData2Client(bool IsFilterRepeat, string data, params object[] args)
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{
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string str = "";
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if (!string.IsNullOrEmpty(data))
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{
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char firstChar = data[0];
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if (firstChar != '#')
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{
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str = data;
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}
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else
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{
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str = StrDictionary.GetClientDictionaryString(data, args);
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}
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}
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if (NotifyDataList.Count > 0 && IsFilterRepeat)
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{
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if (NotifyDataList[NotifyDataList.Count - 1] != str)
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{
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NotifyDataList.Add(str);
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}
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}
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else
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{
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NotifyDataList.Add(str);
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}
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//NotifyDataQueue.Enqueue(str);
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}
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public delegate void FriendDataUpdateDelegate();
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public static FriendDataUpdateDelegate delFriendDataUpdate;
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public delegate void PlayerFindResultDelegate(GC_FINDPLAYER packet);
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public static PlayerFindResultDelegate delPlayerFindResult;
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public delegate void NearbyTeamUpdateDelegate(GC_NEAR_TEAMLIST packet);
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public static NearbyTeamUpdateDelegate delNearbyTeampUpdate;
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public delegate void NearbyPlayerUpdateDelegate(GC_NEAR_PLAYERLIST packet);
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public static NearbyPlayerUpdateDelegate delNearbyPlayerUpdate;
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public delegate void TeamDataUpdateDelegate();
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public static TeamDataUpdateDelegate delTeamDataUpdate;
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public delegate void MoneyChanged();
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public static MoneyChanged delMoneyChanged;
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public delegate void GuildDataUpdateDelegate();
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public static GuildDataUpdateDelegate delGuildDataUpdate;
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public delegate void GuildMemberSelectChangeDelegate(UInt64 selectGuid);
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public static GuildMemberSelectChangeDelegate delGuildMemberSelectChange;
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public delegate void MasterDataUpdateDelegate();
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public static MasterDataUpdateDelegate delMasterDataUpdate;
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public delegate void MasterMemberSelectChangeDelegate(UInt64 selectGuid, string selectName);
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public static MasterMemberSelectChangeDelegate delMasterMemberSelectChange;
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public delegate void MasterReserveMemberSelectChangeDelegate(UInt64 selectGuid, string selectName);
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public static MasterReserveMemberSelectChangeDelegate delMasterReserveMemberSelectChange;
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public delegate void MasterSelectChangeDelegate(UInt64 selectGuid);
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public static MasterSelectChangeDelegate delMasterSelectChange;
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public delegate void GuildShopItemListShowDelegate( );
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public static GuildShopItemListShowDelegate delGuildShopItemListShow;
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public delegate void GuildShopItemMakeListShowDelegate();
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public static GuildShopItemMakeListShowDelegate delGuildShopItemMakeListShow;
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}
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