119 lines
3.0 KiB
C#
119 lines
3.0 KiB
C#
/********************************************************************
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filename: MasterPreviewList.cs
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date: 2014-5-7 17-14
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author: tangyi
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purpose: 全服师门预览列表
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*********************************************************************/
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using Games.GlobeDefine;
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public class MasterPreviewList
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{
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public MasterPreviewList()
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{
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CleanUp();
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}
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public void CleanUp()
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{
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if (null == m_MasterInfoList)
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{
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m_MasterInfoList = new List<MasterPreviewInfo>();
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}
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m_MasterInfoList.Clear();
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}
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private List<MasterPreviewInfo> m_MasterInfoList = new List<MasterPreviewInfo>();
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public List<MasterPreviewInfo> MasterInfoList
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{
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get { return m_MasterInfoList; }
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}
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public void UpdateData(GC_MASTER_RET_LIST list)
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{
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m_MasterInfoList.Clear();
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SortedDictionary<int,MasterPreviewInfo> tempList = new SortedDictionary<int, MasterPreviewInfo> (new MySort());
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// 按照师门薪火排序
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for (int i = 0; i < list.masterGuidCount; ++i)
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{
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MasterPreviewInfo info = new MasterPreviewInfo();
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info.MasterGuid = list.GetMasterGuid(i);
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if (info.MasterGuid == GlobeVar.INVALID_GUID)
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{
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continue;
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}
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if (list.masterNameCount > i)
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{
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info.MasterName = list.GetMasterName(i);
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}
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if (list.masterTorchCount > i)
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{
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info.MasterTorch = list.GetMasterTorch(i);
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}
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if (list.masterChiefNameCount > i)
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{
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info.MasterChiefName = list.GetMasterChiefName(i);
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}
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if (list.memberNumCount > i)
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{
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info.MasterCurMemberNum = list.GetMemberNum(i);
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}
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if (list.createTimeCount > i)
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{
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info.MasterCreateTime = list.GetCreateTime(i);
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}
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if (list.skillID1Count > i)
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{
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info.MasterSkillId1 = list.GetSkillID1(i);
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}
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if (list.skillID2Count > i)
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{
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info.MasterSkillId2 = list.GetSkillID2(i);
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}
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if (list.skillID3Count > i)
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{
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info.MasterSkillId3 = list.GetSkillID3(i);
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}
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if (list.skillID4Count > i)
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{
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info.MasterSkillId4 = list.GetSkillID4(i);
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}
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//合法则添加
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//int repeatedTorchCount = 1;
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if (info.IsValid())
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{
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if(tempList.ContainsKey(-info.MasterTorch))
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{
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continue;
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}
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else
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{
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doAddTorchToSortedList(-info.MasterTorch,info,tempList);
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}
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}
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}
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foreach (var item in tempList)
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{
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m_MasterInfoList.Add(item.Value);
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}
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}
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void doAddTorchToSortedList(int key,MasterPreviewInfo value,SortedDictionary<int,MasterPreviewInfo> list)
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{
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list.Add (key,value);
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}
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}
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