Assets
BuiltinAssets
CSAssets
Editor
Gizmos
Plugins
Project
GameRes
PacketRes
Script
AssetManagement
Common
GUI
GameLogic
GameTables
LuaScripts
Obj
Object
Player
AI
Animation
AutoSearch
BaseAttr
BlackMarket
Chat
Community
ConsignSale
Controller
DailyLuckyDraw
Fellow
Guide
Guild
Impact
Item
Login
Market
Master
Master.cs
Master.cs.meta
MasterMember.cs
MasterMember.cs.meta
MasterPreviewInfo.cs
MasterPreviewInfo.cs.meta
MasterPreviewList.cs
MasterPreviewList.cs.meta
Mission
MoneyTree
MonthMultiple
RedPacket
Relation
Skill
SwornBrother
Team
TitleInvestitive
UserData
AI.meta
Animation.meta
AutoSearch.meta
BaseAttr.meta
BlackMarket.meta
Chat.meta
CombatValue.cs
CombatValue.cs.meta
Community.meta
ConsignSale.meta
Controller.meta
DailyLuckyDraw.meta
Fellow.meta
Guide.meta
Guild.meta
Impact.meta
Item.meta
Login.meta
Market.meta
Master.meta
Mission.meta
MoneyTree.meta
MonthMultiple.meta
RedPacket.meta
Relation.meta
Skill.meta
SwornBrother.meta
Team.meta
TitleInvestitive.meta
UserData.meta
Plugin
ResNetwork
SDK
Scene
SceneMovie
Shader
T4M
TeXiao
Tools
AddChildAsset.cs
AddChildAsset.cs.meta
AnimatorFrameEvent.cs
AnimatorFrameEvent.cs.meta
AssetManagement.meta
BlindEffect.cs
BlindEffect.cs.meta
ButtonPlaySound.cs
ButtonPlaySound.cs.meta
CameraDepthEnable.cs
CameraDepthEnable.cs.meta
ChildDelayShowControl.cs
ChildDelayShowControl.cs.meta
Common.meta
DisableGameObj.cs
DisableGameObj.cs.meta
EffectAddPoint.cs
EffectAddPoint.cs.meta
EventTriggerListener.cs
EventTriggerListener.cs.meta
GUI.meta
GameLogic.meta
GameTables.meta
InputFieldLimit.cs
InputFieldLimit.cs.meta
InputOutView.cs
InputOutView.cs.meta
LuaScripts.meta
Obj.meta
Obj_MainPlayer_Attack.cs
Obj_MainPlayer_Attack.cs.meta
Object.meta
ObjectTween.cs
ObjectTween.cs.meta
Player.meta
Plugin.meta
RawImageAlpha.cs
RawImageAlpha.cs.meta
RedTipPoint.cs
RedTipPoint.cs.meta
RenderLine.cs
RenderLine.cs.meta
RenderLinePoint.cs
RenderLinePoint.cs.meta
RenderLineScaler.cs
RenderLineScaler.cs.meta
ResNetwork.meta
SDK.meta
Scene.meta
SceneMovie.meta
Shader.meta
SkillCircleProjector.cs
SkillCircleProjector.cs.meta
T4M.meta
TeXiao.meta
TextFontScale.cs
TextFontScale.cs.meta
TimeDownText.cs
TimeDownText.cs.meta
TimeScale.cs
TimeScale.cs.meta
Tools.meta
UIParticleSystem.cs
UIParticleSystem.cs.meta
UiMaskListener.cs
UiMaskListener.cs.meta
WeaponAddPoint.cs
WeaponAddPoint.cs.meta
WindowSign.cs
WindowSign.cs.meta
ZYButton.cs
ZYButton.cs.meta
Shader
GameRes.meta
PacketRes.meta
Script.meta
Shader.meta
Project3D
Res_newMS
StreamingAssets
T4M
T4MOBJ
UnusedAssets
XLua
BuiltinAssets.meta
CSAssets.meta
Editor.meta
GameInitScene.unity
GameInitScene.unity.meta
Gizmos.meta
Plugins.meta
Project.meta
Project3D.meta
Res_newMS.meta
StreamingAssets.meta
T4M.meta
T4MOBJ.meta
UnusedAssets.meta
XLua.meta
ChannelConfig
ExcelC#
ExcelExport
ExcelTexts
JjbbDll
ProjectSettings
Sdk
UnityPackageManager
UnusedAssets
.gitignore
README.md
122 lines
2.7 KiB
C#
122 lines
2.7 KiB
C#
/********************************************************************
|
||
filename: MasterMember.cs
|
||
date: 2014-5-7 16-37
|
||
author: tangyi
|
||
purpose: 师门成员数据结构
|
||
*
|
||
* modify log: 2014-5-28 Lijia: 客户端效率优化,把MasterMember从class改为struct
|
||
*********************************************************************/
|
||
using System;
|
||
using Games.GlobeDefine;
|
||
|
||
public struct MasterMember
|
||
{
|
||
//public MasterMember()
|
||
//{
|
||
// CleanUp();
|
||
//}
|
||
|
||
public void CleanUp()
|
||
{
|
||
m_Guid = GlobeVar.INVALID_GUID;
|
||
m_MemberName = "";
|
||
m_GuildName = "";
|
||
m_nVIP = 0;
|
||
m_nLevel = 0;
|
||
m_nCombatValue = 0;
|
||
m_nTorch = 0;
|
||
m_nLastLogin = 0;
|
||
m_nProfession = 0;
|
||
m_nState = 0;
|
||
m_nIsReserve = 0;
|
||
}
|
||
|
||
public bool IsValid()
|
||
{
|
||
return (m_Guid != GlobeVar.INVALID_GUID);
|
||
}
|
||
//是否待审批成员
|
||
public bool IsReserveMember()
|
||
{
|
||
return (m_nIsReserve == 1);
|
||
}
|
||
|
||
//GUID
|
||
private UInt64 m_Guid;
|
||
public UInt64 Guid
|
||
{
|
||
get { return m_Guid; }
|
||
set { m_Guid = value; }
|
||
}
|
||
//名字
|
||
private string m_MemberName;
|
||
public string MemberName
|
||
{
|
||
get { return m_MemberName; }
|
||
set { m_MemberName = value; }
|
||
}
|
||
//所在帮会名称
|
||
private string m_GuildName;
|
||
public string GuildName
|
||
{
|
||
get { return m_GuildName; }
|
||
set { m_GuildName = value; }
|
||
}
|
||
//VIP等级
|
||
private int m_nVIP;
|
||
public int VIP
|
||
{
|
||
get { return m_nVIP; }
|
||
set { m_nVIP = value; }
|
||
}
|
||
//等级
|
||
private int m_nLevel;
|
||
public int Level
|
||
{
|
||
get { return m_nLevel; }
|
||
set { m_nLevel = value; }
|
||
}
|
||
//职业
|
||
private int m_nProfession;
|
||
public int Profession
|
||
{
|
||
get { return m_nProfession; }
|
||
set { m_nProfession = value; }
|
||
}
|
||
//战斗力
|
||
private int m_nCombatValue;
|
||
public int CombatValue
|
||
{
|
||
get { return m_nCombatValue; }
|
||
set { m_nCombatValue = value; }
|
||
}
|
||
//薪火
|
||
private int m_nTorch;
|
||
public int Torch
|
||
{
|
||
get { return m_nTorch; }
|
||
set { m_nTorch = value; }
|
||
}
|
||
//最后登录时间
|
||
private int m_nLastLogin;
|
||
public int LastLogin
|
||
{
|
||
get { return m_nLastLogin; }
|
||
set { m_nLastLogin = value; }
|
||
}
|
||
//会员状态
|
||
private int m_nState;
|
||
public int State
|
||
{
|
||
get { return m_nState; }
|
||
set { m_nState = value; }
|
||
}
|
||
//是否待审批
|
||
private int m_nIsReserve;
|
||
public int IsReserve
|
||
{
|
||
get { return m_nIsReserve; }
|
||
set { m_nIsReserve = value; }
|
||
}
|
||
}
|