33 lines
1.3 KiB
C#
33 lines
1.3 KiB
C#
using Games.LogicObj;
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using Module.Log;
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/// <summary>
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/// 改变模型材质
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/// Effect.txt 表格扩展参数说明
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/// Param1 :EffectParam.txt中id值 身体材质相关配置
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/// Param2 :EffectParam.txt中id值 右武器材质相关配置
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/// Param3 :EffectParam.txt中id值 左武器材质相关配置
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/// Param4 :EffectParam.txt中id值 预留参数
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/// EffectParam.txt 表格扩展参数说明
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/// Param1 : 材质路径
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/// Param2 : 材质属性 (对应EffectParam ID),生成ChangeMatPro
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/// </summary>
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public class Impact_ChangeModelMat : Impact_ChangeModelMaterialBase
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{
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public override EffectLogic.EffectType ImpactEffectType
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{
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get { return EffectLogic.EffectType.TYPE_CHANGEMODELMAT; }
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}
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protected override int AddMod(string assetName, int modelPart)
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{
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var material = CommonUtility.LoadSharedMaterial(assetName);
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if (material == null)
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LogModule.ErrorLog(string.Format("无法获得名称为{0}的材质!", assetName));
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return objCharacter.CreateMaterialMod(material, BodyToModelPart(bodyPart));
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}
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protected override void RemoveMod(int token, int modelPart)
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{
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objCharacter.RemoveMaterialMod(token, BodyToModelPart(bodyPart));
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}
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} |