JJBB/Assets/Project/Script/GameTables/Table_ServerLvlCap.cs
2024-08-23 15:49:34 +08:00

66 lines
1.4 KiB
C#

//This code create by CodeEngine ,don't modify
using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
namespace GCGame.Table
{
public class Tab_ServerLvlCap{
public const string TAB_FILE_DATA = "ServerLvlCap";
private const int _varCount = 5;
public int GetId()
{
return Id;
}
public static bool Validate(string line)
{
var segments = 0;
foreach (char c in line)
if (c == '\t')
segments++;
// Note: skip the 2nd column as it's the description;
var result = segments == _varCount;
if (!result)
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
return result;
}
public Tab_ServerLvlCap()
{
}
public Tab_ServerLvlCap(string line)
{
var segments = line.Split('\t');
Id = int.Parse(segments[0]);
LevelCap = int.Parse(segments[2]);
LvUpStr[0] = segments[3].Trim();
LvUpStr[1] = segments[4].Trim();
GuildWarTower = segments[5].Trim();
}
public int Id { get; private set; }
public int LevelCap { get; private set; }
public readonly string[] LvUpStr = new string[2];
public int getLvUpStrCount() { return LvUpStr.Length; }
public string GetLvUpStrbyIndex(int idx)
{
if(idx >= 0 && idx < LvUpStr.Length)
return LvUpStr[idx];
return default(string);
}
public string GuildWarTower { get; private set; }
}
}