64 lines
1.4 KiB
C#
64 lines
1.4 KiB
C#
//This code create by CodeEngine ,don't modify
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Collections;
|
|
using Module.Log;
|
|
|
|
namespace GCGame.Table
|
|
{
|
|
|
|
public class Tab_SceneNpc{
|
|
|
|
public const string TAB_FILE_DATA = "SceneNpc";
|
|
private const int _varCount = 6;
|
|
|
|
public int GetId()
|
|
{
|
|
return Id;
|
|
}
|
|
|
|
public static bool Validate(string line)
|
|
{
|
|
var segments = 0;
|
|
foreach (char c in line)
|
|
if (c == '\t')
|
|
segments++;
|
|
// Note: skip the 2nd column as it's the description;
|
|
var result = segments == _varCount;
|
|
if (!result)
|
|
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
|
|
return result;
|
|
}
|
|
|
|
public Tab_SceneNpc()
|
|
{
|
|
}
|
|
|
|
public Tab_SceneNpc(string line)
|
|
{
|
|
var segments = line.Split('\t');
|
|
Id = int.Parse(segments[0]);
|
|
SceneID = int.Parse(segments[2]);
|
|
DataID = int.Parse(segments[3]);
|
|
PosX = float.Parse(segments[4]);
|
|
PosZ = float.Parse(segments[5]);
|
|
FaceDirection = float.Parse(segments[6]);
|
|
|
|
}
|
|
|
|
public int Id { get; private set; }
|
|
|
|
public int SceneID { get; private set; }
|
|
|
|
public int DataID { get; private set; }
|
|
|
|
public float PosX { get; private set; }
|
|
|
|
public float PosZ { get; private set; }
|
|
|
|
public float FaceDirection { get; private set; }
|
|
|
|
|
|
}
|
|
} |