111 lines
2.9 KiB
C#
111 lines
2.9 KiB
C#
//This code create by CodeEngine ,don't modify
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using System;
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using System.Collections.Generic;
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using System.Collections;
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using Module.Log;
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namespace GCGame.Table
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{
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public class Tab_Ornament{
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public const string TAB_FILE_DATA = "Ornament";
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private const int _varCount = 21;
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public int GetId()
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{
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return ID;
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}
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public static bool Validate(string line)
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{
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var segments = 0;
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foreach (char c in line)
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if (c == '\t')
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segments++;
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// Note: skip the 2nd column as it's the description;
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var result = segments == _varCount;
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if (!result)
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LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
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return result;
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}
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public Tab_Ornament()
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{
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}
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public Tab_Ornament(string line)
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{
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var segments = line.Split('\t');
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ID = int.Parse(segments[0]);
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Type = int.Parse(segments[2]);
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TypeName = segments[3].Trim();
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ItemID = int.Parse(segments[4]);
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ShowIconName = segments[5].Trim();
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FootPrintBindPointName = segments[6].Trim();
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SelfChatBG = segments[7].Trim();
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OtherChatBG = segments[8].Trim();
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BundlePathID = int.Parse(segments[9]);
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FootPrintName = segments[10].Trim();
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ItemGetPathId = int.Parse(segments[11]);
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ItemGetDescId = int.Parse(segments[12]);
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CombatVal = int.Parse(segments[13]);
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PropId[0] = int.Parse(segments[14]);
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PropId[1] = int.Parse(segments[16]);
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PropId[2] = int.Parse(segments[18]);
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PropId[3] = int.Parse(segments[20]);
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PropVal[0] = int.Parse(segments[15]);
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PropVal[1] = int.Parse(segments[17]);
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PropVal[2] = int.Parse(segments[19]);
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PropVal[3] = int.Parse(segments[21]);
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}
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public int ID { get; private set; }
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public int Type { get; private set; }
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public string TypeName { get; private set; }
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public int ItemID { get; private set; }
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public string ShowIconName { get; private set; }
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public string FootPrintBindPointName { get; private set; }
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public string SelfChatBG { get; private set; }
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public string OtherChatBG { get; private set; }
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public int BundlePathID { get; private set; }
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public string FootPrintName { get; private set; }
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public int ItemGetPathId { get; private set; }
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public int ItemGetDescId { get; private set; }
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public int CombatVal { get; private set; }
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public readonly int[] PropId = new int[4];
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public int getPropIdCount() { return PropId.Length; }
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public int GetPropIdbyIndex(int idx)
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{
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if(idx >= 0 && idx < PropId.Length)
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return PropId[idx];
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return default(int);
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}
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public readonly int[] PropVal = new int[4];
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public int getPropValCount() { return PropVal.Length; }
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public int GetPropValbyIndex(int idx)
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{
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if(idx >= 0 && idx < PropVal.Length)
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return PropVal[idx];
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return default(int);
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}
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}
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} |