2024-08-23 15:49:34 +08:00

94 lines
2.3 KiB
C#

//This code create by CodeEngine ,don't modify
using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
namespace GCGame.Table
{
public class Tab_Jump{
public const string TAB_FILE_DATA = "Jump";
private const int _varCount = 15;
public int GetId()
{
return JumpId;
}
public static bool Validate(string line)
{
var segments = 0;
foreach (char c in line)
if (c == '\t')
segments++;
// Note: skip the 2nd column as it's the description;
var result = segments == _varCount;
if (!result)
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
return result;
}
public Tab_Jump()
{
}
public Tab_Jump(string line)
{
var segments = line.Split('\t');
JumpId = int.Parse(segments[0]);
RangeRadius = float.Parse(segments[2]);
SceneClassId = int.Parse(segments[3]);
StartPosX = float.Parse(segments[4]);
StartPosZ = float.Parse(segments[5]);
SprintPosX = float.Parse(segments[6]);
SprintPosZ = float.Parse(segments[7]);
Animation[0] = int.Parse(segments[8]);
Animation[1] = int.Parse(segments[9]);
Animation[2] = int.Parse(segments[10]);
EndPosX = float.Parse(segments[11]);
EndPosY = float.Parse(segments[12]);
EndPosZ = float.Parse(segments[13]);
Duration = int.Parse(segments[14]);
NextJumpId = int.Parse(segments[15]);
}
public int JumpId { get; private set; }
public float RangeRadius { get; private set; }
public int SceneClassId { get; private set; }
public float StartPosX { get; private set; }
public float StartPosZ { get; private set; }
public float SprintPosX { get; private set; }
public float SprintPosZ { get; private set; }
public readonly int[] Animation = new int[3];
public int getAnimationCount() { return Animation.Length; }
public int GetAnimationbyIndex(int idx)
{
if(idx >= 0 && idx < Animation.Length)
return Animation[idx];
return default(int);
}
public float EndPosX { get; private set; }
public float EndPosY { get; private set; }
public float EndPosZ { get; private set; }
public int Duration { get; private set; }
public int NextJumpId { get; private set; }
}
}