Files
JJBB/Assets/Project/Script/GameTables/Table_GuildFreightReward.cs
2024-08-23 15:49:34 +08:00

100 lines
2.5 KiB
C#

//This code create by CodeEngine ,don't modify
using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
namespace GCGame.Table
{
public class Tab_GuildFreightReward{
public const string TAB_FILE_DATA = "GuildFreightReward";
private const int _varCount = 19;
public int GetId()
{
return Id;
}
public static bool Validate(string line)
{
var segments = 0;
foreach (char c in line)
if (c == '\t')
segments++;
// Note: skip the 2nd column as it's the description;
var result = segments == _varCount;
if (!result)
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
return result;
}
public Tab_GuildFreightReward()
{
}
public Tab_GuildFreightReward(string line)
{
var segments = line.Split('\t');
Id = int.Parse(segments[0]);
FillNum = int.Parse(segments[2]);
LevelSecMin = int.Parse(segments[3]);
LevelSecMax = int.Parse(segments[4]);
ItemId[0] = int.Parse(segments[5]);
ItemId[1] = int.Parse(segments[8]);
ItemId[2] = int.Parse(segments[11]);
ItemId[3] = int.Parse(segments[14]);
ItemId[4] = int.Parse(segments[17]);
ItemNum[0] = int.Parse(segments[6]);
ItemNum[1] = int.Parse(segments[9]);
ItemNum[2] = int.Parse(segments[12]);
ItemNum[3] = int.Parse(segments[15]);
ItemNum[4] = int.Parse(segments[18]);
ItemBind[0] = int.Parse(segments[7]);
ItemBind[1] = int.Parse(segments[10]);
ItemBind[2] = int.Parse(segments[13]);
ItemBind[3] = int.Parse(segments[16]);
ItemBind[4] = int.Parse(segments[19]);
}
public int Id { get; private set; }
public int FillNum { get; private set; }
public int LevelSecMin { get; private set; }
public int LevelSecMax { get; private set; }
public readonly int[] ItemId = new int[5];
public int getItemIdCount() { return ItemId.Length; }
public int GetItemIdbyIndex(int idx)
{
if(idx >= 0 && idx < ItemId.Length)
return ItemId[idx];
return default(int);
}
public readonly int[] ItemNum = new int[5];
public int getItemNumCount() { return ItemNum.Length; }
public int GetItemNumbyIndex(int idx)
{
if(idx >= 0 && idx < ItemNum.Length)
return ItemNum[idx];
return default(int);
}
public readonly int[] ItemBind = new int[5];
public int getItemBindCount() { return ItemBind.Length; }
public int GetItemBindbyIndex(int idx)
{
if(idx >= 0 && idx < ItemBind.Length)
return ItemBind[idx];
return default(int);
}
}
}