100 lines
2.5 KiB
C#
100 lines
2.5 KiB
C#
//This code create by CodeEngine ,don't modify
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using System;
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using System.Collections.Generic;
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using System.Collections;
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using Module.Log;
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namespace GCGame.Table
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{
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public class Tab_ClientNPC{
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public const string TAB_FILE_DATA = "ClientNPC";
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private const int _varCount = 18;
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public int GetId()
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{
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return Id;
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}
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public static bool Validate(string line)
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{
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var segments = 0;
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foreach (char c in line)
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if (c == '\t')
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segments++;
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// Note: skip the 2nd column as it's the description;
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var result = segments == _varCount;
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if (!result)
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LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
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return result;
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}
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public Tab_ClientNPC()
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{
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}
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public Tab_ClientNPC(string line)
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{
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var segments = line.Split('\t');
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Id = int.Parse(segments[0]);
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RoleBaseID = int.Parse(segments[2]);
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Name = segments[3].Trim();
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NameColor = segments[4].Trim();
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IsShowName = int.Parse(segments[5]);
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MoveSpeed = float.Parse(segments[6]);
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FaceDir = float.Parse(segments[7]);
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StartPosX = float.Parse(segments[8]);
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StartPosZ = float.Parse(segments[9]);
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WalkToPosX = float.Parse(segments[10]);
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WakeToPosZ = float.Parse(segments[11]);
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ActionID = int.Parse(segments[12]);
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ActionTime = float.Parse(segments[13]);
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DialogText = segments[14].Trim();
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DialogTime = float.Parse(segments[15]);
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DialogSoundID = int.Parse(segments[16]);
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IsFellowOwer = int.Parse(segments[17]);
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StatList = segments[18].Trim();
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}
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public int Id { get; private set; }
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public int RoleBaseID { get; private set; }
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public string Name { get; private set; }
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public string NameColor { get; private set; }
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public int IsShowName { get; private set; }
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public float MoveSpeed { get; private set; }
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public float FaceDir { get; private set; }
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public float StartPosX { get; private set; }
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public float StartPosZ { get; private set; }
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public float WalkToPosX { get; private set; }
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public float WakeToPosZ { get; private set; }
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public int ActionID { get; private set; }
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public float ActionTime { get; private set; }
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public string DialogText { get; private set; }
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public float DialogTime { get; private set; }
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public int DialogSoundID { get; private set; }
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public int IsFellowOwer { get; private set; }
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public string StatList { get; private set; }
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}
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} |