JJBB/Assets/Project/Script/GameTables/Table_ChildrenStudyLevelUp.cs
2024-08-23 15:49:34 +08:00

103 lines
2.6 KiB
C#

//This code create by CodeEngine ,don't modify
using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
namespace GCGame.Table
{
public class Tab_ChildrenStudyLevelUp{
public const string TAB_FILE_DATA = "ChildrenStudyLevelUp";
private const int _varCount = 17;
public int GetId()
{
return Id;
}
public static bool Validate(string line)
{
var segments = 0;
foreach (char c in line)
if (c == '\t')
segments++;
// Note: skip the 2nd column as it's the description;
var result = segments == _varCount;
if (!result)
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
return result;
}
public Tab_ChildrenStudyLevelUp()
{
}
public Tab_ChildrenStudyLevelUp(string line)
{
var segments = line.Split('\t');
Id = int.Parse(segments[0]);
SkillName = segments[2].Trim();
StudyType = int.Parse(segments[3]);
Level = int.Parse(segments[4]);
ExpNeed = int.Parse(segments[5]);
EffectType = int.Parse(segments[6]);
EffectValue = int.Parse(segments[7]);
DescStrId = int.Parse(segments[8]);
MoneyType = int.Parse(segments[9]);
MoneyVal = int.Parse(segments[10]);
LevelLimit = int.Parse(segments[11]);
ItemId[0] = int.Parse(segments[12]);
ItemId[1] = int.Parse(segments[14]);
ItemId[2] = int.Parse(segments[16]);
ItemVal[0] = int.Parse(segments[13]);
ItemVal[1] = int.Parse(segments[15]);
ItemVal[2] = int.Parse(segments[17]);
}
public int Id { get; private set; }
public string SkillName { get; private set; }
public int StudyType { get; private set; }
public int Level { get; private set; }
public int ExpNeed { get; private set; }
public int EffectType { get; private set; }
public int EffectValue { get; private set; }
public int DescStrId { get; private set; }
public int MoneyType { get; private set; }
public int MoneyVal { get; private set; }
public int LevelLimit { get; private set; }
public readonly int[] ItemId = new int[3];
public int getItemIdCount() { return ItemId.Length; }
public int GetItemIdbyIndex(int idx)
{
if(idx >= 0 && idx < ItemId.Length)
return ItemId[idx];
return default(int);
}
public readonly int[] ItemVal = new int[3];
public int getItemValCount() { return ItemVal.Length; }
public int GetItemValbyIndex(int idx)
{
if(idx >= 0 && idx < ItemVal.Length)
return ItemVal[idx];
return default(int);
}
}
}