JJBB/Assets/Project/Script/GameTables/Table_ChildrenInitialCombatAttr.cs
2024-08-23 15:49:34 +08:00

121 lines
3.4 KiB
C#

//This code create by CodeEngine ,don't modify
using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
namespace GCGame.Table
{
public class Tab_ChildrenInitialCombatAttr{
public const string TAB_FILE_DATA = "ChildrenInitialCombatAttr";
private const int _varCount = 40;
public int GetId()
{
return Id;
}
public static bool Validate(string line)
{
var segments = 0;
foreach (char c in line)
if (c == '\t')
segments++;
// Note: skip the 2nd column as it's the description;
var result = segments == _varCount;
if (!result)
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
return result;
}
public Tab_ChildrenInitialCombatAttr()
{
}
public Tab_ChildrenInitialCombatAttr(string line)
{
var segments = line.Split('\t');
Id = int.Parse(segments[0]);
Gender = int.Parse(segments[2]);
Level = int.Parse(segments[3]);
CombatValue = int.Parse(segments[4]);
PropType[0] = int.Parse(segments[5]);
PropType[1] = int.Parse(segments[8]);
PropType[2] = int.Parse(segments[11]);
PropType[3] = int.Parse(segments[14]);
PropType[4] = int.Parse(segments[17]);
PropType[5] = int.Parse(segments[20]);
PropType[6] = int.Parse(segments[23]);
PropType[7] = int.Parse(segments[26]);
PropType[8] = int.Parse(segments[29]);
PropType[9] = int.Parse(segments[32]);
PropType[10] = int.Parse(segments[35]);
PropType[11] = int.Parse(segments[38]);
PropSubType[0] = int.Parse(segments[6]);
PropSubType[1] = int.Parse(segments[9]);
PropSubType[2] = int.Parse(segments[12]);
PropSubType[3] = int.Parse(segments[15]);
PropSubType[4] = int.Parse(segments[18]);
PropSubType[5] = int.Parse(segments[21]);
PropSubType[6] = int.Parse(segments[24]);
PropSubType[7] = int.Parse(segments[27]);
PropSubType[8] = int.Parse(segments[30]);
PropSubType[9] = int.Parse(segments[33]);
PropSubType[10] = int.Parse(segments[36]);
PropSubType[11] = int.Parse(segments[39]);
PropVal[0] = int.Parse(segments[7]);
PropVal[1] = int.Parse(segments[10]);
PropVal[2] = int.Parse(segments[13]);
PropVal[3] = int.Parse(segments[16]);
PropVal[4] = int.Parse(segments[19]);
PropVal[5] = int.Parse(segments[22]);
PropVal[6] = int.Parse(segments[25]);
PropVal[7] = int.Parse(segments[28]);
PropVal[8] = int.Parse(segments[31]);
PropVal[9] = int.Parse(segments[34]);
PropVal[10] = int.Parse(segments[37]);
PropVal[11] = int.Parse(segments[40]);
}
public int Id { get; private set; }
public int Gender { get; private set; }
public int Level { get; private set; }
public int CombatValue { get; private set; }
public readonly int[] PropType = new int[12];
public int getPropTypeCount() { return PropType.Length; }
public int GetPropTypebyIndex(int idx)
{
if(idx >= 0 && idx < PropType.Length)
return PropType[idx];
return default(int);
}
public readonly int[] PropSubType = new int[12];
public int getPropSubTypeCount() { return PropSubType.Length; }
public int GetPropSubTypebyIndex(int idx)
{
if(idx >= 0 && idx < PropSubType.Length)
return PropSubType[idx];
return default(int);
}
public readonly int[] PropVal = new int[12];
public int getPropValCount() { return PropVal.Length; }
public int GetPropValbyIndex(int idx)
{
if(idx >= 0 && idx < PropVal.Length)
return PropVal[idx];
return default(int);
}
}
}