82 lines
2.0 KiB
C#
82 lines
2.0 KiB
C#
//This code create by CodeEngine ,don't modify
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using System;
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using System.Collections.Generic;
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using System.Collections;
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using Module.Log;
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namespace GCGame.Table
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{
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public class Tab_CameraRock{
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public const string TAB_FILE_DATA = "CameraRock";
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private const int _varCount = 12;
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public int GetId()
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{
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return RockID;
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}
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public static bool Validate(string line)
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{
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var segments = 0;
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foreach (char c in line)
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if (c == '\t')
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segments++;
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// Note: skip the 2nd column as it's the description;
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var result = segments == _varCount;
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if (!result)
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LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
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return result;
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}
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public Tab_CameraRock()
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{
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}
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public Tab_CameraRock(string line)
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{
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var segments = line.Split('\t');
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RockID = int.Parse(segments[0]);
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IsContinueDie = int.Parse(segments[2]) > 0;
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NeedRockTime = float.Parse(segments[3]);
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DelayTime = float.Parse(segments[4]);
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PosXAnimCurveId = int.Parse(segments[5]);
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PosYAnimCurveId = int.Parse(segments[6]);
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PosZAnimCurveId = int.Parse(segments[7]);
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RXAnimCurveId = int.Parse(segments[8]);
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RYAnimCurveId = int.Parse(segments[9]);
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RZAnimCurveId = int.Parse(segments[10]);
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IsAnimation = int.Parse(segments[11]);
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AnimationName = segments[12].Trim();
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}
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public int RockID { get; private set; }
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public bool IsContinueDie { get; private set; }
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public float NeedRockTime { get; private set; }
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public float DelayTime { get; private set; }
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public int PosXAnimCurveId { get; private set; }
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public int PosYAnimCurveId { get; private set; }
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public int PosZAnimCurveId { get; private set; }
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public int RXAnimCurveId { get; private set; }
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public int RYAnimCurveId { get; private set; }
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public int RZAnimCurveId { get; private set; }
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public int IsAnimation { get; private set; }
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public string AnimationName { get; private set; }
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}
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} |