JJBB/Assets/Project/Script/GameTables/Table_Animation.cs
2024-08-23 15:49:34 +08:00

91 lines
2.3 KiB
C#

//This code create by CodeEngine ,don't modify
using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
namespace GCGame.Table
{
public class Tab_Animation{
public const string TAB_FILE_DATA = "Animation";
private const int _varCount = 15;
public int GetId()
{
return AnimID;
}
public static bool Validate(string line)
{
var segments = 0;
foreach (char c in line)
if (c == '\t')
segments++;
// Note: skip the 2nd column as it's the description;
var result = segments == _varCount;
if (!result)
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
return result;
}
public Tab_Animation()
{
}
public Tab_Animation(string line)
{
var segments = line.Split('\t');
AnimID = int.Parse(segments[0]);
AnimName = segments[2].Trim();
Priority = byte.Parse(segments[3]);
Movable = byte.Parse(segments[4]);
TransitTime = float.Parse(segments[5]);
StartEffect = segments[6].Trim();
EndEffect = segments[7].Trim();
SoundID = short.Parse(segments[8]);
MoveDis = float.Parse(segments[9]);
FreezeStart = float.Parse(segments[10]);
FreezeDuration = float.Parse(segments[11]);
SwitchToTime = float.Parse(segments[12]);
SwitchFromTime = float.Parse(segments[13]);
ContinueTime = float.Parse(segments[14]);
NextAnimID = int.Parse(segments[15]);
}
public int AnimID { get; private set; }
public string AnimName { get; private set; }
public byte Priority { get; private set; }
public byte Movable { get; private set; }
public float TransitTime { get; private set; }
public string StartEffect { get; private set; }
public string EndEffect { get; private set; }
public short SoundID { get; private set; }
public float MoveDis { get; private set; }
public float FreezeStart { get; private set; }
public float FreezeDuration { get; private set; }
public float SwitchToTime { get; private set; }
public float SwitchFromTime { get; private set; }
public float ContinueTime { get; private set; }
public int NextAnimID { get; private set; }
}
}