JJBB/Assets/Project/Script/GameTables/Table_AdvanceBase.cs
2024-08-23 15:49:34 +08:00

158 lines
4.5 KiB
C#

//This code create by CodeEngine ,don't modify
using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
namespace GCGame.Table
{
public class Tab_AdvanceBase{
public const string TAB_FILE_DATA = "AdvanceBase";
private const int _varCount = 36;
public int GetId()
{
return Id;
}
public static bool Validate(string line)
{
var segments = 0;
foreach (char c in line)
if (c == '\t')
segments++;
// Note: skip the 2nd column as it's the description;
var result = segments == _varCount;
if (!result)
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
return result;
}
public Tab_AdvanceBase()
{
}
public Tab_AdvanceBase(string line)
{
var segments = line.Split('\t');
Id = int.Parse(segments[0]);
Name = segments[2].Trim();
Level = int.Parse(segments[3]);
Grade = int.Parse(segments[4]);
Star = int.Parse(segments[5]);
GradeTotalStar = int.Parse(segments[6]);
CombatValue = int.Parse(segments[7]);
SpiritCombatCoefficient = int.Parse(segments[8]);
SoulCombatCoefficient = int.Parse(segments[9]);
AdvanceCostItemId = int.Parse(segments[10]);
AdvanceCostItemNum = int.Parse(segments[11]);
WishValueLimit = int.Parse(segments[12]);
DayDecWishValuePercent = int.Parse(segments[13]);
ActivityType[0] = int.Parse(segments[14]);
ActivityType[1] = int.Parse(segments[16]);
ActivityIncRate[0] = int.Parse(segments[15]);
ActivityIncRate[1] = int.Parse(segments[17]);
AttrId[0] = int.Parse(segments[18]);
AttrId[1] = int.Parse(segments[20]);
AttrId[2] = int.Parse(segments[22]);
AttrId[3] = int.Parse(segments[24]);
AttrId[4] = int.Parse(segments[26]);
AttrId[5] = int.Parse(segments[28]);
AttrValue[0] = int.Parse(segments[19]);
AttrValue[1] = int.Parse(segments[21]);
AttrValue[2] = int.Parse(segments[23]);
AttrValue[3] = int.Parse(segments[25]);
AttrValue[4] = int.Parse(segments[27]);
AttrValue[5] = int.Parse(segments[29]);
SoulDanLimit = int.Parse(segments[30]);
SpiritDanLimit = int.Parse(segments[31]);
ModelId = int.Parse(segments[32]);
ShowModelId = int.Parse(segments[33]);
Icon = segments[34].Trim();
GainPath = segments[35].Trim();
Quality = int.Parse(segments[36]);
}
public int Id { get; private set; }
public string Name { get; private set; }
public int Level { get; private set; }
public int Grade { get; private set; }
public int Star { get; private set; }
public int GradeTotalStar { get; private set; }
public int CombatValue { get; private set; }
public int SpiritCombatCoefficient { get; private set; }
public int SoulCombatCoefficient { get; private set; }
public int AdvanceCostItemId { get; private set; }
public int AdvanceCostItemNum { get; private set; }
public int WishValueLimit { get; private set; }
public int DayDecWishValuePercent { get; private set; }
public readonly int[] ActivityType = new int[2];
public int getActivityTypeCount() { return ActivityType.Length; }
public int GetActivityTypebyIndex(int idx)
{
if(idx >= 0 && idx < ActivityType.Length)
return ActivityType[idx];
return default(int);
}
public readonly int[] ActivityIncRate = new int[2];
public int getActivityIncRateCount() { return ActivityIncRate.Length; }
public int GetActivityIncRatebyIndex(int idx)
{
if(idx >= 0 && idx < ActivityIncRate.Length)
return ActivityIncRate[idx];
return default(int);
}
public readonly int[] AttrId = new int[6];
public int getAttrIdCount() { return AttrId.Length; }
public int GetAttrIdbyIndex(int idx)
{
if(idx >= 0 && idx < AttrId.Length)
return AttrId[idx];
return default(int);
}
public readonly int[] AttrValue = new int[6];
public int getAttrValueCount() { return AttrValue.Length; }
public int GetAttrValuebyIndex(int idx)
{
if(idx >= 0 && idx < AttrValue.Length)
return AttrValue[idx];
return default(int);
}
public int SoulDanLimit { get; private set; }
public int SpiritDanLimit { get; private set; }
public int ModelId { get; private set; }
public int ShowModelId { get; private set; }
public string Icon { get; private set; }
public string GainPath { get; private set; }
public int Quality { get; private set; }
}
}