JJBB/Assets/Project/Script/GameTables/Table_ActivityProfPassLayerOther.cs
2024-08-23 15:49:34 +08:00

128 lines
3.4 KiB
C#

//This code create by CodeEngine ,don't modify
using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
namespace GCGame.Table
{
public class Tab_ActivityProfPassLayerOther{
public const string TAB_FILE_DATA = "ActivityProfPassLayerOther";
private const int _varCount = 26;
public int GetId()
{
return Id;
}
public static bool Validate(string line)
{
var segments = 0;
foreach (char c in line)
if (c == '\t')
segments++;
// Note: skip the 2nd column as it's the description;
var result = segments == _varCount;
if (!result)
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
return result;
}
public Tab_ActivityProfPassLayerOther()
{
}
public Tab_ActivityProfPassLayerOther(string line)
{
var segments = line.Split('\t');
Id = int.Parse(segments[0]);
LevelSec[0] = int.Parse(segments[2]);
LevelSec[1] = int.Parse(segments[3]);
LevelSec[2] = int.Parse(segments[4]);
LevelSec[3] = int.Parse(segments[5]);
LevelSec[4] = int.Parse(segments[6]);
ComFB[0] = int.Parse(segments[7]);
ComFB[1] = int.Parse(segments[9]);
ComFB[2] = int.Parse(segments[11]);
ComFB[3] = int.Parse(segments[13]);
ComFbIcon[0] = segments[8].Trim();
ComFbIcon[1] = segments[10].Trim();
ComFbIcon[2] = segments[12].Trim();
ComFbIcon[3] = segments[14].Trim();
HeroFB[0] = int.Parse(segments[15]);
HeroFB[1] = int.Parse(segments[17]);
HeroFB[2] = int.Parse(segments[19]);
HeroFB[3] = int.Parse(segments[21]);
HeroFbIcon[0] = segments[16].Trim();
HeroFbIcon[1] = segments[18].Trim();
HeroFbIcon[2] = segments[20].Trim();
HeroFbIcon[3] = segments[22].Trim();
Factionname[0] = segments[23].Trim();
Factionname[1] = segments[24].Trim();
Factionname[2] = segments[25].Trim();
Factionname[3] = segments[26].Trim();
}
public int Id { get; private set; }
public readonly int[] LevelSec = new int[5];
public int getLevelSecCount() { return LevelSec.Length; }
public int GetLevelSecbyIndex(int idx)
{
if(idx >= 0 && idx < LevelSec.Length)
return LevelSec[idx];
return default(int);
}
public readonly int[] ComFB = new int[4];
public int getComFBCount() { return ComFB.Length; }
public int GetComFBbyIndex(int idx)
{
if(idx >= 0 && idx < ComFB.Length)
return ComFB[idx];
return default(int);
}
public readonly string[] ComFbIcon = new string[4];
public int getComFbIconCount() { return ComFbIcon.Length; }
public string GetComFbIconbyIndex(int idx)
{
if(idx >= 0 && idx < ComFbIcon.Length)
return ComFbIcon[idx];
return default(string);
}
public readonly int[] HeroFB = new int[4];
public int getHeroFBCount() { return HeroFB.Length; }
public int GetHeroFBbyIndex(int idx)
{
if(idx >= 0 && idx < HeroFB.Length)
return HeroFB[idx];
return default(int);
}
public readonly string[] HeroFbIcon = new string[4];
public int getHeroFbIconCount() { return HeroFbIcon.Length; }
public string GetHeroFbIconbyIndex(int idx)
{
if(idx >= 0 && idx < HeroFbIcon.Length)
return HeroFbIcon[idx];
return default(string);
}
public readonly string[] Factionname = new string[4];
public int getFactionnameCount() { return Factionname.Length; }
public string GetFactionnamebyIndex(int idx)
{
if(idx >= 0 && idx < Factionname.Length)
return Factionname[idx];
return default(string);
}
}
}