Files
JJBB/Assets/Project/Script/GameLogic/NetWork/SocketAPI/Packet.cs
2024-08-23 15:49:34 +08:00

21 lines
344 B
C#

using System;
namespace SPacket.SocketInstance
{
public enum PACKET_EXE
{
PACKET_EXE_ERROR = 0,
PACKET_EXE_BREAK,
PACKET_EXE_CONTINUE,
PACKET_EXE_NOTREMOVE,
PACKET_EXE_NOTREMOVE_ERROR,
}
public interface Ipacket
{
uint Execute( PacketDistributed packet ) ;
}
}