Files
JJBB/Assets/Project/Script/GameLogic/NetWork/BinaryMessage/BinaryMessage.cs
2024-08-23 15:49:34 +08:00

58 lines
1.2 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

using System;
using System.IO;
using UnityEngine;
public class BinaryMessage : IDisposable
{
private readonly MemoryStream _stream;
private readonly BinaryWriter _writer;
public BinaryMessage(int sysId, int cmdId)
{
_stream = new MemoryStream();
_writer = new BinaryWriter(_stream);
_writer.Write((byte)sysId);
_writer.Write((byte)cmdId);
}
public void Dispose()
{
_writer.Close();
_stream.Dispose();
}
public void Send()
{
BinaryMessageHandle.PacketSend(_stream, _writer);
Dispose();
}
// 注Lua只有个number没得ByteShort之分所以Number类只能用函数名区分
public void WriteByte(byte data)
{
_writer.Write(data);
}
public void WriteShort(short data)
{
_writer.Write(data);
}
public void WriteInt(int data)
{
_writer.Write(data);
}
public void WriteLong(long data)
{
_writer.Write(data);
}
public void WriteString(string data)
{
var bytes = System.Text.Encoding.UTF8.GetBytes(data);
_writer.Write((short)bytes.Length);
_writer.Write(bytes);
_writer.Write((byte)0);
}
}