591 lines
19 KiB
C#
591 lines
19 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Runtime.Remoting.Lifetime;
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using Games.GlobeDefine;
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using Games.LogicObj;
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using Games.SkillModle;
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using GCGame;
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using GCGame.Table;
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using Module.Log;
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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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using Games.MountModule;
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using Games.Fellow;
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using Games.Events;
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public class PetMainAttrWnd : MonoBehaviour
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{
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public GameObject SleepPet;
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public GameObject CallPet;
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public GameObject HelpBtn;
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public GameObject FightBtn;
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public GameObject BaseAttrWnd; //基础属性
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public GameObject DetailAttrWnd; //详细属性
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public Toggle BaseAttrToggle;
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public Toggle DetailAttrToggle;
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public InitAptitudeStart baseAptitudeStart;
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public InitAptitudeStart detailAptitudeStart;
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//弹出框
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public GameObject PopWnd;
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public GameObject FightSet;
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public UIContainerBase FightSetting;
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public GameObject ChangePetName;
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//基础属性
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public Text grow; //成长
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public Text attack;//攻击
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public Text blood; //气血
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public Text physical; //物理防御
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public Text cultivation; //修为
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public Text magic; //法术防御
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public Text sawy; //悟性
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public Text nature; //性格
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public Text style; //类型
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public GameObject expObj;
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public Text exp; //经验值
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public Slider expSlider;
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public GameObject liftObj;
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public Text lift; //寿命值
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public Slider liftSlider;
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//详细属性
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public Text Boneatitude; //根骨资质
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public Text Forceatitude; //精力资质
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public Text Poweratitude; //力量资质
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public Text Smartatitude; //智力资质
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public Text Agileatitude; //敏捷资质
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public Text bone; //根骨
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public Text force; //精力
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public Text power; //力量
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public Text smart; //智力
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public Text agile; //敏捷
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public Text hit; //命中
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public Text avoid; //闪避
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public Text detailattack;//攻击
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public Text detailblood; //气血
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public Text detailphysical; //物理防御
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public Text detailmagic; //法术防御
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public GameObject[] skillIcons = new GameObject[8];
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public void ClearInfo(bool state)
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{
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detailphysical.gameObject.SetActive(state);
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detailblood.gameObject.SetActive(state);
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detailattack.gameObject.SetActive(state);
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detailmagic.gameObject.SetActive(state);
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magic.gameObject.SetActive(state);
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cultivation.gameObject.SetActive(state);
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physical.gameObject.SetActive(state);
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blood.gameObject.SetActive(state);
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attack.gameObject.SetActive(state);
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grow.gameObject.SetActive(state);
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nature.gameObject.SetActive(state);
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style.gameObject.SetActive(state);
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sawy.gameObject.SetActive(state);
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exp.gameObject.SetActive(state);
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lift.gameObject.SetActive(state);
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Boneatitude.gameObject.SetActive(state);
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Forceatitude.gameObject.SetActive(state);
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Poweratitude.gameObject.SetActive(state);
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Smartatitude.gameObject.SetActive(state);
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Agileatitude.gameObject.SetActive(state);
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bone.gameObject.SetActive(state);
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force.gameObject.SetActive(state);
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power.gameObject.SetActive(state);
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smart.gameObject.SetActive(state);
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agile.gameObject.SetActive(state);
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hit.gameObject.SetActive(state);
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avoid.gameObject.SetActive(state);
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baseAptitudeStart.ClearInfo(state);
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detailAptitudeStart.ClearInfo(state);
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expObj.gameObject.SetActive(state);
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liftObj.gameObject.SetActive(state);
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for (int i = 0; i < skillIcons.Length; i++)
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{
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AddStudySkill(null, -1, i);
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}
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}
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public void Awake()
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{
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Games.Events.EventDispatcher.Instance.Add(Games.Events.EventId.UPDATA_PET_CALLFIGHTINFO, UpdateCallBtn);
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Hashtable calbackMoveparam2 = new Hashtable();
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calbackMoveparam2["name"] = "MainAttr";
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MessageEventCallBack fun2 = UpdateFelllowAttr;
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calbackMoveparam2.Add("callFun", fun2);
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Games.Events.EventDispatcher.Instance.AddMessageEvent(Games.Events.EventId.UpdatePetInfo, calbackMoveparam2);
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}
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public void OnDestroy()
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{
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Games.Events.EventDispatcher.Instance.RemoveMessage(Games.Events.EventId.UpdatePetInfo, "MainAttr");
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Games.Events.EventDispatcher.Instance.Remove(Games.Events.EventId.UPDATA_PET_CALLFIGHTINFO, UpdateCallBtn);
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}
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public void UpdateCallBtn(object obj)
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{
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Fellow pet = GameManager.gameManager.PlayerDataPool.FellowContainer.GetFellowByGuid(PetMainWnd.CurrentSelectFellowId);
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if (pet == null)
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return;
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if(GameManager.gameManager.PlayerDataPool.MainPlayerBaseAttr.Level>=70)
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{
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HelpBtn.SetActive(false);
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CallPet.SetActive(false);
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FightBtn.SetActive(((!pet.Called) && (!pet.Helped)));
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}
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else
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{
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HelpBtn.SetActive(((!pet.Called) && (!pet.Helped)));
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CallPet.SetActive(((!pet.Called) && (!pet.Helped)));
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FightBtn.SetActive(false);
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}
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if (FightSet != null && FightSet.activeInHierarchy)
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{
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OnClick_FightPetReSet();
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}
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if (pet.Attached)
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FightBtn.SetActive(false);
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SleepPet.SetActive(pet.Called || pet.Helped || pet.Attached);
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}
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public void UpdateFelllowAttr(Hashtable addparam, Hashtable sendparam)
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{
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if (sendparam.ContainsKey("guid") == false)
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return;
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ulong fellowGuid = (ulong)sendparam["guid"];
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if(fellowGuid== PetMainWnd.CurrentSelectFellowId)
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{
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OPenBaseAttrWnd(false);
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OPenDetailWnd(false);
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}
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}
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public void OnSelectPet()
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{
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if (GameManager.gameManager.PlayerDataPool.FellowContainer==null)
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return;
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Fellow pet = GameManager.gameManager.PlayerDataPool.FellowContainer.GetFellowByGuid(PetMainWnd.CurrentSelectFellowId);
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if (pet == null)
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return;
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BaseAttrToggle.isOn = true;
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DetailAttrToggle.isOn = false;
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OPenBaseAttrWnd();
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UpdateCallBtn(null);
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for (int i = 0; i < skillIcons.Length; i++)
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{
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if (i == 0)
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{
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AddStudySkill(pet, pet.GY_skillid, i);
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continue;
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}
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if (i == 1)
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{
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AddStudySkill(pet, pet.MW_skillid, i);
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continue;
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}
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AddStudySkill(pet, pet.GetOwnSkillId(i - 2), i);
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}
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}
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//宠物改名弹窗
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public void OnClick_ChangePetName()
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{
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if (PopWnd == null)
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return;
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if (FightSet == null)
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return;
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PopWnd.SetActive(true);
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ChangePetName.SetActive(true);
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InputField input = ChangePetName.GetComponentInChildren<InputField>();
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if (input != null)
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{
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input.text = "";
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}
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}
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public void OnClick_ChangeNameCancel()
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{
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if (PopWnd == null)
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return;
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if (FightSet == null)
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return;
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PopWnd.SetActive(false);
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ChangePetName.SetActive(false);
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}
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public void OnClick_ChangeNameOK()
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{
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if (PopWnd == null)
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return;
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if (FightSet == null)
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return;
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if (ChangePetName == null)
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return;
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InputField input = ChangePetName.GetComponentInChildren<InputField>();
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if (input == null)
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return;
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CG_FELLOW_CHANGE_NAME send = (CG_FELLOW_CHANGE_NAME)PacketDistributed.CreatePacket(MessageID.PACKET_CG_FELLOW_CHANGE_NAME);
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send.Fellowguid = PetMainWnd.CurrentSelectFellowId;
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send.Name = input.text;
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send.SendPacket();
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PopWnd.SetActive(false);
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ChangePetName.SetActive(false);
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}
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public void OnClickBaseAttr()
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{
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OPenBaseAttrWnd();
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}
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public void OnClickDetailAttr()
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{
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OPenDetailWnd();
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}
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// 显示宠物技能图标
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public void AddStudySkill(Fellow fellow, int id, int index)
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{
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if (index > skillIcons.Length)
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return;
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GameObject skillHas = skillIcons[index];
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if (skillHas == null)
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return;
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Transform child = skillHas.transform.Find("Child");
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Tab_FellowSkill skillInfo = TableManager.GetFellowSkillByID(id, 0);
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if (skillInfo == null)
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{
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if (child != null)
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child.gameObject.SetActive(false);
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return;
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}
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if (fellow.IsHaveSkillId(id) == false)
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{
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if (child != null)
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child.gameObject.SetActive(false);
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return;
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}
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child.gameObject.SetActive(true);
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Transform skillIcon = skillHas.transform.Find("Child/Icon");
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Transform level = skillHas.transform.Find("Child/Level");
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Button Btn = skillHas.GetComponentInChildren<Button>();
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if (skillIcon != null)
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{
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Image icon = skillIcon.gameObject.GetComponent<Image>();
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if (icon != null)
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{
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LoadAssetBundle.Instance.SetImageSprite(icon, skillInfo.SkillIcon);
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}
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}
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if (level != null)
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{
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Text levelText = level.gameObject.GetComponent<Text>();
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if (levelText != null)
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{
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levelText.text = "Lv." + skillInfo.Level.ToString();
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}
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}
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if (Btn != null)
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{
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Btn.onClick.RemoveAllListeners();
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Btn.onClick.AddListener(delegate ()
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{
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OnClickSkillIcon(skillInfo, Btn.transform);
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});
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}
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}
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public void OnClickSkillIcon(Tab_FellowSkill skill,Transform pos)
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{
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FellowSkillTooltip.ShowSkillToolTips(skill.Id,pos.position);
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}
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public void FellowAttachInfo()
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{
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if(FightSet!=null && FightSet.activeInHierarchy)
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{
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OnClick_FightPetReSet();
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}
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UpdateCallBtn(null);
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}
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//打开上阵调整窗
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public void OnClick_FightPetReSet()
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{
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if (PopWnd == null)
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return;
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if (FightSet == null)
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return;
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PopWnd.SetActive(true);
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FightSet.SetActive(true);
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Dictionary<int, Tab_FellowAttached> infos = TableManager.GetFellowAttached();
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List<int> keys = new List<int>(infos.Keys);
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keys.Insert(0,-1);//出战宠物
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keys.Insert(1, -2);//助战宠物
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FightSetting.InitContentItem(keys, null);
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}
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public void OnClick_CloseFigthSet()
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{
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if (PopWnd == null)
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return;
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if (FightSet == null)
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return;
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PopWnd.SetActive(false);
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FightSet.SetActive(false);
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}
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//基础属性
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public void OPenBaseAttrWnd(bool state = true)
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{
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if (GameManager.gameManager.PlayerDataPool.FellowContainer ==null)
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return;
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if(state)
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{
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BaseAttrWnd.SetActive(true);
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DetailAttrWnd.SetActive(false);
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}
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Fellow pet = GameManager.gameManager.PlayerDataPool.FellowContainer.GetFellowByGuid(PetMainWnd.CurrentSelectFellowId);
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if (pet == null)
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return;
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nature.text = pet.GetNature;
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style.text = pet.GetStyle;
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grow.text = pet.grow.ToString();
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attack.text = pet.attack.ToString();
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blood.text = pet.blood.ToString();
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physical.text = pet.physical.ToString();
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cultivation.text = pet.cultivation.ToString();
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magic.text = pet.magic.ToString();
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sawy.text = (pet.sawy * 1.0f / 100.0f).ToString();
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Tab_LevelUp levelup = TableManager.GetLevelUpByID(pet.Level, 0);
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if(levelup!=null)
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{
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exp.text = string.Format("{0}/{1}", pet.Exp, levelup.FellowExpNeed);
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expSlider.value = pet.Exp * 1.0f / long.Parse(levelup.FellowExpNeed);
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}
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Tab_FellowBase fellowBase = TableManager.GetFellowBaseByID(pet.DataId,0);
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if(fellowBase!=null)
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{
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lift.text = string.Format("{0}/{1}", pet.lift, fellowBase.MaxLife);
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liftSlider.value = pet.lift * 1.0f / fellowBase.MaxLife;
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}
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if(baseAptitudeStart != null)
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{
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baseAptitudeStart.InitStart(pet.AptitudeTotle);
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}
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}
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//助戰
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public void OnHelpFight()
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{
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if(GameManager.gameManager.PlayerDataPool.MainPlayerBaseAttr.Level<70)
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{
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GUIData.AddNotifyData(StrDictionary.GetClientDictionaryString("#{20141}"));
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return;
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}
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Fellow fellow = GameManager.gameManager.PlayerDataPool.FellowContainer.GetFellowByGuid(PetMainWnd.CurrentSelectFellowId);
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if (fellow == null)
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return;
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if(fellow.lift<=0)
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{
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GUIData.AddNotifyData(StrDictionary.GetClientDictionaryString("#{20160}"));
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return;
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}
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CG_SET_HELPER_FELLOW callFellow = (CG_SET_HELPER_FELLOW)PacketDistributed.CreatePacket(MessageID.PACKET_CG_SET_HELPER_FELLOW);
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callFellow.SetGuid(PetMainWnd.CurrentSelectFellowId);
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callFellow.SendPacket();
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PopWnd.SetActive(false);
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FightSet.SetActive(false);
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}
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//出戰
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public void OnCallClick()
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{
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Fellow fellow = GameManager.gameManager.PlayerDataPool.FellowContainer.GetFellowByGuid(PetMainWnd.CurrentSelectFellowId);
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if (fellow == null)
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return;
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if (fellow.lift <= 0)
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{
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GUIData.AddNotifyData(StrDictionary.GetClientDictionaryString("#{20160}"));
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return;
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}
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CG_CALL_FELLOW callFellow = (CG_CALL_FELLOW)PacketDistributed.CreatePacket(MessageID.PACKET_CG_CALL_FELLOW);
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callFellow.SetGuid(PetMainWnd.CurrentSelectFellowId);
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callFellow.SendPacket();
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//播放音效
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//GameManager.gameManager.SoundManager.PlaySoundEffect(30); //pet_call
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PopWnd.SetActive(false);
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FightSet.SetActive(false);
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}
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//召回伙伴
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public void OnUnCallClick()
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{
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Fellow pet = GameManager.gameManager.PlayerDataPool.FellowContainer.GetFellowByGuid(PetMainWnd.CurrentSelectFellowId);
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if (pet == null)
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return;
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if (pet.Called == false && pet.Helped == false && pet.Attached==false)
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return;
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if(pet.Attached)
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{
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CG_PET_SET_ATTACHED cG_PET_SET_ATTACHED = (CG_PET_SET_ATTACHED)PacketDistributed.CreatePacket(MessageID.PACKET_CG_PET_SET_ATTACHED);
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cG_PET_SET_ATTACHED.AttachedId = pet.attachId;
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cG_PET_SET_ATTACHED.Guid = (long)pet.Guid;
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cG_PET_SET_ATTACHED.Opty = 1;
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cG_PET_SET_ATTACHED.SendPacket();
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return;
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}
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CG_UNCALL_FELLOW uncallFellow = (CG_UNCALL_FELLOW)PacketDistributed.CreatePacket(MessageID.PACKET_CG_UNCALL_FELLOW);
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uncallFellow.SetGuid(PetMainWnd.CurrentSelectFellowId);
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if (pet.Called)
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uncallFellow.SetUncallType(1);
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if(pet.Helped)
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uncallFellow.SetUncallType(2);
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uncallFellow.SendPacket();
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PopWnd.SetActive(false);
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FightSet.SetActive(false);
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}
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//伙伴加锁
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public void OnLockClick()
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{
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CG_LOCK_FELLOW lockFellow = (CG_LOCK_FELLOW)PacketDistributed.CreatePacket(MessageID.PACKET_CG_LOCK_FELLOW);
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lockFellow.SetGuid(1001);
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lockFellow.SendPacket();
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}
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//伙伴解锁
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public void OnUnLockClick()
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{
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CG_UNLOCK_FELLOW unlockFellow = (CG_UNLOCK_FELLOW)PacketDistributed.CreatePacket(MessageID.PACKET_CG_UNLOCK_FELLOW);
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unlockFellow.SetGuid(0);
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unlockFellow.SendPacket();
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}
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//放生
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public void LetFreeClick()
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{
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Fellow pet = GameManager.gameManager.PlayerDataPool.FellowContainer.GetFellowByGuid(PetMainWnd.CurrentSelectFellowId);
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if (pet == null)
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return;
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if (pet.Attached)
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{
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GUIData.AddNotifyData(GCGame.Table.StrDictionary.GetClientDictionaryString("#{20188}"));
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return;
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}
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if (pet.Called || pet.Helped )
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{
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GUIData.AddNotifyData(GCGame.Table.StrDictionary.GetClientDictionaryString("#{20112}"));
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return;
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}
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MessageBoxLogic.OpenOKCancelBox(StrDictionary.GetClientDictionaryString("#{20113}", 3000), "", AskLetFree);
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}
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public void AskLetFree()
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{
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if (JudgeMoneyLogic.IsMoneyEnough(MONEYTYPE.MONEYTYPE_COIN_BIND, 3000))
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{
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CG_RESOLVE_FELLOW send = (CG_RESOLVE_FELLOW)PacketDistributed.CreatePacket(MessageID.PACKET_CG_RESOLVE_FELLOW);
|
|
send.SetGuid(PetMainWnd.CurrentSelectFellowId);
|
|
send.SendPacket();
|
|
}
|
|
}
|
|
|
|
//详细属性
|
|
public void OPenDetailWnd(bool state = true)
|
|
{
|
|
if (GameManager.gameManager.PlayerDataPool.FellowContainer == null)
|
|
return;
|
|
if(state)
|
|
{
|
|
BaseAttrWnd.SetActive(false);
|
|
DetailAttrWnd.SetActive(true);
|
|
}
|
|
Fellow pet = GameManager.gameManager.PlayerDataPool.FellowContainer.GetFellowByGuid(PetMainWnd.CurrentSelectFellowId);
|
|
if (pet == null)
|
|
return;
|
|
|
|
Tab_PromoteCultivation atitudeData = TableManager.GetPromoteCultivationByID(pet.cultivation,0);
|
|
if (atitudeData == null)
|
|
return;
|
|
int sawyID = pet.sawy / 10;
|
|
Tab_PromoteSavvy Savvy = TableManager.GetPromoteSavvyByID(sawyID, 0);
|
|
if (Savvy == null)
|
|
return;
|
|
float addRate1 = Savvy.AddAptitude * 1.0f / 100.0f;
|
|
float addRate = atitudeData.AddAptitudePer * 1.0f / 100.0f;
|
|
Boneatitude.text = string.Format("{0}<color=#721fadff>(+{1}%)</color>", pet.Boneatitude, addRate1+addRate);
|
|
Forceatitude.text = string.Format("{0}<color=#721fadff>(+{1}%)</color>", pet.Forceatitude, addRate1+addRate);
|
|
Poweratitude.text = string.Format("{0}<color=#721fadff>(+{1}%)</color>", pet.Poweratitude, addRate1+addRate);
|
|
Smartatitude.text = string.Format("{0}<color=#721fadff>(+{1}%)</color>", pet.Smartatitude, addRate1+addRate);
|
|
Agileatitude.text = string.Format("{0}<color=#721fadff>(+{1}%)</color>", pet.Agileatitude, addRate1+addRate);
|
|
bone.text = pet.bone.ToString();
|
|
force.text = pet.force.ToString();
|
|
power.text = pet.power.ToString();
|
|
smart.text = pet.smart.ToString();
|
|
agile.text = pet.agile.ToString();
|
|
hit.text = pet.hit.ToString();
|
|
avoid.text = pet.avoid.ToString();
|
|
|
|
detailattack.text = pet.attack.ToString();
|
|
detailblood.text = pet.blood.ToString();
|
|
detailphysical.text = pet.physical.ToString();
|
|
detailmagic.text = pet.magic.ToString();
|
|
|
|
if (detailAptitudeStart!=null)
|
|
{
|
|
detailAptitudeStart.InitStart(pet.AptitudeTotle);
|
|
}
|
|
}
|
|
|
|
public void ShowAddExpItem()
|
|
{
|
|
/*
|
|
Fellow pet = GameManager.gameManager.PlayerDataPool.FellowContainer.GetFellowByGuid(PetMainWnd.CurrentSelectFellowId);
|
|
if (pet == null)
|
|
{
|
|
return;
|
|
}*/
|
|
ShowItemSameUseTip.ShowToolTips((int)Games.Item.ItemClass.FELLOW,(int)Games.Item.FellowSubClass.EEP,Vector3.zero);
|
|
}
|
|
public void ShowAddLiftItem()
|
|
{
|
|
/*Fellow pet = GameManager.gameManager.PlayerDataPool.FellowContainer.GetFellowByGuid(PetMainWnd.CurrentSelectFellowId);
|
|
if (pet == null)
|
|
{
|
|
return;
|
|
}*/
|
|
ShowItemSameUseTip.ShowToolTips((int)Games.Item.ItemClass.FELLOW, (int)Games.Item.FellowSubClass.LIFT, Vector3.zero);
|
|
}
|
|
|
|
public void OnClick_SkillTip()
|
|
{
|
|
MessageHelpLogic.ShowHelpMessage(14);
|
|
}
|
|
|
|
} |