31 lines
1.0 KiB
C#
31 lines
1.0 KiB
C#
using Games.ChatHistory;
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using Games.GlobeDefine;
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using Games.LogicObj;
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using GCGame;
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using GCGame.Table;
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using UnityEngine;
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using UnityEngine.UI;
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public class Obj_MainPlayerHeadUI : Obj_PlayerHeadUI
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{
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public static UIPathData MainpathData
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{
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get { return UIInfo.PlayerHeadInfo; }
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}
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public override UIPathData uiPathData
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{
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get { return MainpathData; }
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}
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public override void UpdatePaoShangIcon(string title)
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{
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base.UpdatePaoShangIcon(title);
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if(string.IsNullOrEmpty(title) && GameManager.gameManager.PlayerDataPool.IsHaveGuild())
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{
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m_LabelPaoShangBoard.gameObject.SetActive(string.IsNullOrEmpty(GameManager.gameManager.PlayerDataPool.GuildInfo.GuildName) == false);
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m_LabelPaoShangBoard.text = string.Format("{0} {1}", GameManager.gameManager.PlayerDataPool.GuildInfo.GuildName, GCGame.Table.StrDictionary.GetClientDictionaryString(Guild.GuildJobName[GameManager.gameManager.PlayerDataPool.GuildInfo.GuildJob]));
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}
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}
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} |