JJBB/Assets/Project/Script/GUI/Master/MasterRelieveItem.cs
2024-08-23 15:49:34 +08:00

51 lines
1.2 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using System.Collections;
using System.Collections.Generic;
using System;
using GCGame.Table;
using GCGame;
using Games.GlobeDefine;
public class MasterRelieveItemInfo
{
public ulong Guid;
public string Name;
public int Level;
public int Profession;
}
public class MasterRelieveItem : UIItemSelect
{
public Image _Icon;
public Text _Name;
public Image _ProIcon;
public Text _Level;
private RelationDataProto _RelieveItemInfo;
public override void Show(Hashtable hash)
{
base.Show();
var info = (RelationDataProto)hash["InitObj"];
ShowItem(info);
}
private void ShowItem(RelationDataProto info)
{
_RelieveItemInfo = info;
LoadAssetBundle.Instance.SetImageSprite(_ProIcon, Utils.GetProfessionIconName((CharacterDefine.PROFESSION)info.Prof));
LoadAssetBundle.Instance.SetImageSprite(_Icon, Utils.GetProfessionSpriteName(info.Prof));
_Name.text = info.Name;
_Level.text = "Lv." + info.Level;
}
public void OnBtnRelieve()
{
GameManager.gameManager.PlayerDataPool.m_MasterInfo.MasterRelieve(_RelieveItemInfo.Guid, _RelieveItemInfo.Name);
}
}