68 lines
1.8 KiB
C#
68 lines
1.8 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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using System.Collections;
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using System.Collections.Generic;
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using System;
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using GCGame.Table;
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using GCGame;
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using Games.GlobeDefine;
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public class MasterItemInfo
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{
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public ulong Guid;
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public string Name;
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public int Level;
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public int Profession;
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}
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public class MasterInfoItem : UIItemSelect
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{
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public Image _Icon;
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public Text _Name;
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public Image _ProIcon;
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public Text _Level;
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public Button _BtnRelieve;
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public Button _BtnMaster;
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private RelationDataProto _RelieveItemInfo;
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public override void Show(Hashtable hash)
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{
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base.Show();
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var info = (RelationDataProto)hash["InitObj"];
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if (hash.ContainsKey("IsRelieve"))
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{
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_BtnRelieve.gameObject.SetActive(true);
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_BtnMaster.gameObject.SetActive(false);
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}
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else
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{
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_BtnRelieve.gameObject.SetActive(false);
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_BtnMaster.gameObject.SetActive(true);
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}
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ShowItem(info);
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}
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private void ShowItem(RelationDataProto info)
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{
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_RelieveItemInfo = info;
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LoadAssetBundle.Instance.SetImageSprite(_ProIcon, Utils.GetProfessionIconName((CharacterDefine.PROFESSION)info.Prof));
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LoadAssetBundle.Instance.SetImageSprite(_Icon, Utils.GetProfessionSpriteName(info.Prof));
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_Name.text = info.Name;
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_Level.text = "Lv." + info.Level;
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}
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public void OnBtnRelieve()
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{
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GameManager.gameManager.PlayerDataPool.m_MasterInfo.MasterRelieve(_RelieveItemInfo.Guid, _RelieveItemInfo.Name);
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}
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public void OnBtnMaster()
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{
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GameManager.gameManager.PlayerDataPool.m_MasterInfo.MasterPlayer(_RelieveItemInfo.Guid, _RelieveItemInfo.Name, _RelieveItemInfo.Prof, _RelieveItemInfo.Level);
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}
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}
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