201 lines
5.5 KiB
C#
201 lines
5.5 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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using Games.Item;
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using System.Collections.Generic;
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public class MarketPlayerPublicity : UIControllerBase<MarketPlayerPublicity>
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{
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void Awake()
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{
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InitMenu();
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}
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// Use this for initialization
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void OnEnable ()
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{
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SetInstance(this);
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_BuyPage.SetActive(true);
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UpdatePage();
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}
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void OnDisable()
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{
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SetInstance(null);
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}
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// Update is called once per frame
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void Update ()
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{
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}
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#region showPage
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public GameObject _BuyPage;
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public UISubScollMenu _BuyItemMenu;
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public MarketFindPage _FindPage;
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public MarketEquipFilterPage _EquipFilterPaeg;
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public MarketItemClassPage _ItemClassPage;
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public MarketItemListPage _ItemListPage;
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public UICurrencyItem _OwnMoney;
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public GameObject _NoneWatchPanel;
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private bool _IsShowWatchPanel = false;
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private Market.MarketItemClass _SelectedPage;
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public Market.MarketItemClass SelectedPage
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{
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get
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{
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return _SelectedPage;
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}
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}
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private void InitMenu()
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{
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_BuyItemMenu.PushMenu(new Market.MarketItemClass(999, 1));
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_BuyItemMenu.PushMenu(new Market.MarketItemClass(998, 1));
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_BuyItemMenu.PushMenu(new Market.MarketItemClass(1, 2));
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_BuyItemMenu.PushMenu(new Market.MarketItemClass(1, 3));
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_BuyItemMenu.PushMenu(Market.GetMarketClassName(9, 4), new Market.MarketItemClass[4] { new Market.MarketItemClass(6, 2), new Market.MarketItemClass(7, 1) , new Market.MarketItemClass(7, 2), new Market.MarketItemClass(9, 1) });
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}
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public void UpdateShopInfo()
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{
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if (!_IsShowWatchPanel)
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{
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if (_ItemListPage.gameObject.activeSelf)
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{
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_ItemListPage.RefreshItems();
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_ItemListPage.UpdateWatchBtn();
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}
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}
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else
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{
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if (Market.WatchItems.Count > 0)
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{
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_ItemListPage.gameObject.SetActive(true);
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_ItemListPage.UpdateWatchItems();
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_NoneWatchPanel.SetActive(false);
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}
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else
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{
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_ItemListPage.gameObject.SetActive(false);
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_ItemListPage.UpdateWatchItems();
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_NoneWatchPanel.SetActive(true);
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}
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}
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}
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public void UpdatePage()
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{
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_OwnMoney.ShowOwnCurrency(MONEYTYPE.MONEYTYPE_COIN);
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StartCoroutine(UpdateMenu());
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}
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private IEnumerator UpdateMenu()
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{
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yield return new WaitForEndOfFrame();
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_BuyItemMenu.ShowDefaultFirst();
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}
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public void OnMenu(object menuObj)
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{
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var selectedPage = menuObj as Market.MarketItemClass;
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if (selectedPage == null)
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return;
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_SelectedPage = selectedPage;
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_IsShowWatchPanel = false;
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_NoneWatchPanel.SetActive(false);
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if (_SelectedPage.ItemClass == 999)//关注
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{
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_IsShowWatchPanel = true;
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OnShowWatch();
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}
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else if (_SelectedPage.ItemClass == 998)//关注
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{
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ShowItemList(null, MarketItemListPage.SHOW_ITEM_CNT_PER_PAGE);
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}
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else if (_SelectedPage.ItemClass == 1)
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{
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if (_SelectedPage.ItemSubClass == 1)
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{
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ShowEquipFilter(0);
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}
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else if (_SelectedPage.ItemSubClass == 2)
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{
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ShowEquipFilter(2);
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}
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else if (_SelectedPage.ItemSubClass == 3)
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{
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ShowEquipFilter(1);
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}
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}
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else
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{
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ShowItemClass();
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}
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}
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public void OnShowWatch()
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{
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_FindPage.gameObject.SetActive(false);
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_EquipFilterPaeg.gameObject.SetActive(false);
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_ItemClassPage.gameObject.SetActive(false);
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_ItemListPage.gameObject.SetActive(false);
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_NoneWatchPanel.SetActive(true);
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CG_REQ_USER_SHOP_FOCUS_ITEMS packet = (CG_REQ_USER_SHOP_FOCUS_ITEMS)PacketDistributed.CreatePacket(MessageID.PACKET_CG_REQ_USER_SHOP_FOCUS_ITEMS);
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packet.SetState((int)CG_REQ_USER_SHOP_FOCUS_ITEMS.EUserShopFocusState.EFocustemOnShow);
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packet.SendPacket();
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}
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private void ShowEquipFilter(int filterType)
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{
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_FindPage.gameObject.SetActive(false);
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_EquipFilterPaeg.gameObject.SetActive(true);
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_ItemClassPage.gameObject.SetActive(false);
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_ItemListPage.gameObject.SetActive(false);
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_EquipFilterPaeg.SetEquipFilter(filterType);
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}
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private void ShowItemClass()
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{
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_FindPage.gameObject.SetActive(false);
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_EquipFilterPaeg.gameObject.SetActive(false);
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_ItemClassPage.gameObject.SetActive(true);
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_ItemListPage.gameObject.SetActive(false);
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_ItemClassPage.ShowItemClass(_SelectedPage.ItemClass, _SelectedPage.ItemSubClass, true);
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}
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public void ShowItemList(List<int> itemDataID, int itemCnt, int isRare = 2)
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{
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_FindPage.gameObject.SetActive(false);
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_EquipFilterPaeg.gameObject.SetActive(false);
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_ItemClassPage.gameObject.SetActive(false);
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_ItemListPage.gameObject.SetActive(true);
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_ItemListPage.ShowItemType(itemDataID, itemCnt, isRare);
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}
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private void ShowLikeItemList()
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{
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_FindPage.gameObject.SetActive(false);
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_EquipFilterPaeg.gameObject.SetActive(false);
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_ItemClassPage.gameObject.SetActive(false);
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_ItemListPage.gameObject.SetActive(true);
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}
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#endregion
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}
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