Files
JJBB/Assets/Project/Script/GUI/Market/MarketCheckMoneyLogItem.cs
2024-08-23 15:49:34 +08:00

40 lines
1.0 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using GCGame.Table;
using Games.Mission;
using Games.Events;
using Games.Item;
using GCGame;
public class MarketCheckMoneyLogItem : UIItemBase
{
public Text _MoneyValue;
public Text _StartTime;
public Text _EndTime;
public override void Show(Hashtable hash)
{
base.Show();
var logItem = (UserShopCheckMoney)hash["InitObj"];
if (logItem != null)
InitItem(logItem);
}
protected void InitItem(UserShopCheckMoney itemParam)
{
_MoneyValue.text = itemParam.Money.ToString();
var startData = Utils.GetServerDateTime((long)itemParam.StartTm);
_StartTime.text = string.Format("{0}/{1}/{2} ", startData.Year, startData.Month, startData.Day) + startData.TimeOfDay.ToString();
var endData = Utils.GetServerDateTime((long)itemParam.EndTm);
_EndTime.text = string.Format("{0}/{1}/{2} ", endData.Year, endData.Month, endData.Day) + endData.TimeOfDay.ToString();
}
}