83 lines
2.1 KiB
C#
83 lines
2.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using GCGame.Table;
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public class BtnInteraction : MonoBehaviour {
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public GameObject _ItemIcon;
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public GameObject _redIcon;
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public static BtnInteraction Instance;
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private LayoutElement _LayoutElement;
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private void Awake()
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{
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Instance = this;
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}
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private void OnDestroy()
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{
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Instance = null;
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}
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private void OnEnable()
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{
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//if (_ItemIcon.activeInHierarchy)
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// _ItemIcon.SetActive(false);
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//ReqInteractionState();
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if (_LayoutElement == null)
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_LayoutElement = gameObject.GetComponent<LayoutElement>();
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gameObject.SetActive(false);
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_LayoutElement.ignoreLayout = true;
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}
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public void ReqInteractionState()
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{
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ReqInteractionActivityState req = new ReqInteractionActivityState();
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req._flag = 1;
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req.SendMsg();
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}
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public void OnPacket(int state, int _isShow)
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{
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_redIcon.SetActive(_isShow == 1);
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if (_LayoutElement == null)
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_LayoutElement = gameObject.GetComponent<LayoutElement>();
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if (state == 1)
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{
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var functionTab = TableManager.GetFunctionOpenByID(104, 0);
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if(functionTab == null)
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{
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_ItemIcon.SetActive(false);
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_LayoutElement.ignoreLayout = true;
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return;
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}
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if(GameManager.gameManager.PlayerDataPool.MainPlayerBaseAttr.Level < functionTab.ShowLevel)
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{
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gameObject.SetActive(false);
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_LayoutElement.ignoreLayout = true;
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return;
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}
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gameObject.SetActive(true);
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_ItemIcon.SetActive(true);
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_LayoutElement.ignoreLayout = false;
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}
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else
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{
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gameObject.SetActive(false);
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_LayoutElement.ignoreLayout = true;
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}
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}
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public void ShowRedIcon(bool isShow)
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{
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_redIcon.SetActive(isShow);
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}
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public void OnItemClick()
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{
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UIManager.ShowUI(UIInfo.InteractionPanel);
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}
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}
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