64 lines
1.9 KiB
C#
64 lines
1.9 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class FactionAdvanceRankItem : UIItemBase {
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public GameObject _RankIconPanel;
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public List<Image> _RankIconList;
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public Text _Rank;
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public Text _RoleName;
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public Text _RoleLevel;
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public Text _RolePassedTime;
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public struct FactionAdvanceRankInfoStruct
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{
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public int _rank;
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public string _roleName;
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public string _roleLevel;
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public int _rolePassedTime;
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public FactionAdvanceRankInfoStruct(int rank, string roleName, string roleLevel, int rolePassedTime)
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{
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_rank = rank;
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_roleName = roleName;
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_roleLevel = roleLevel;
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_rolePassedTime = rolePassedTime;
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}
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}
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public override void Show(Hashtable hash)
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{
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base.Show(hash);
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FactionAdvanceRankInfoStruct info = (FactionAdvanceRankInfoStruct)hash["InitObj"];
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if(info._rank <= 3)
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{
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_Rank.gameObject.SetActive(false);
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_RankIconPanel.SetActive(true);
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for (int index = 0; index < _RankIconList.Count; index++)
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{
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_RankIconList[index].gameObject.SetActive(index == info._rank - 1);
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}
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}
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else
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{
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_RankIconPanel.SetActive(false);
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_Rank.gameObject.SetActive(true);
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_Rank.text = info._rank.ToString();
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}
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_RoleName.text = info._roleName;
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_RoleLevel.text = info._roleLevel;
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_RolePassedTime.text = GetTimeString(info._rolePassedTime);
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}
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public string GetTimeString(int time)
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{
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//DateTime passedTime = new System.DateTime(1970, 1, 1).AddSeconds(time).ToLocalTime();
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return (time / 60).ToString().PadLeft(2, '0') + ":" + (time % 60).ToString().PadLeft(2, '0');
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}
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}
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