Files
JJBB/Assets/Project/Script/GUI/Equip/EquipQianghuaInfoItem.cs
2024-08-23 15:49:34 +08:00

53 lines
1.1 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using Games.Item;
using GCGame.Table;
public class EquipQianghuaInfoItem : MonoBehaviour
{
public CommonItemEquipItem _EquipItemSlot;
public Text _StrengthLevel;
public EquipStarProcess _StarProcess;
public GameObject _SelectGO;
private GameItem _EquipItem;
public GameItem EquipItem
{
get
{
return _EquipItem;
}
}
public void SetEquipQianghuaInfo(GameItem equipItem)
{
_EquipItem = equipItem;
if (equipItem == null)
{
_EquipItemSlot.InitItem(null);
_StrengthLevel.text = "0";
_StarProcess.Value = 0;
}
else
{
_EquipItemSlot.InitItem(equipItem);
_StrengthLevel.text = equipItem.StrengthLevel.ToString();
_StarProcess.Value = equipItem.GetStrengthPerfect();
}
}
public void SetSelected(bool isSelect)
{
if (isSelect)
{
_SelectGO.SetActive(true);
}
else
{
_SelectGO.SetActive(false);
}
}
}