53 lines
1.1 KiB
C#
53 lines
1.1 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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using Games.Item;
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using GCGame.Table;
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public class EquipQianghuaInfoItem : MonoBehaviour
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{
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public CommonItemEquipItem _EquipItemSlot;
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public Text _StrengthLevel;
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public EquipStarProcess _StarProcess;
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public GameObject _SelectGO;
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private GameItem _EquipItem;
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public GameItem EquipItem
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{
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get
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{
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return _EquipItem;
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}
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}
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public void SetEquipQianghuaInfo(GameItem equipItem)
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{
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_EquipItem = equipItem;
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if (equipItem == null)
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{
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_EquipItemSlot.InitItem(null);
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_StrengthLevel.text = "0";
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_StarProcess.Value = 0;
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}
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else
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{
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_EquipItemSlot.InitItem(equipItem);
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_StrengthLevel.text = equipItem.StrengthLevel.ToString();
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_StarProcess.Value = equipItem.GetStrengthPerfect();
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}
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}
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public void SetSelected(bool isSelect)
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{
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if (isSelect)
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{
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_SelectGO.SetActive(true);
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}
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else
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{
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_SelectGO.SetActive(false);
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}
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}
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}
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