101 lines
3.0 KiB
C#
101 lines
3.0 KiB
C#
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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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using GCGame.Table;
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using Games.Mission;
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using Games.Events;
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using Games.Item;
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public class EquipGemItem : UIItemSelect
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{
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public Image _Icon;
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public Image _Quality;
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public Text _Name;
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public Text _Num;
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public Text _Desc;
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public Text propertyDesc;
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public GameObject _DescGO;
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public GameObject redPoint;
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private GameItem _Item;
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private GemData curGemItem;
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public override void Show(Hashtable hash)
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{
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base.Show();
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_Item = (GameItem)hash["InitObj"];
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curGemItem = (GemData)hash["curGemItem"];
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var equipItem = (GameItem)hash["EquipItem"];
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ShowGem(_Item, equipItem);
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}
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public void ShowGem(GameItem gemData, GameItem equipItem)
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{
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redPoint.SetActive(false);
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Tab_CommonItem commonItem = TableManager.GetCommonItemByID(gemData.DataID, 0);
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_Name.text = GCGame.Utils.GetItemQualityColor(commonItem.Quality) + commonItem.Name + "</color>";
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_Num.text = GameManager.gameManager.PlayerDataPool.BackPack.GetItemCountByDataId(gemData.DataID).ToString();
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var gemAttrs = TableManager.GetGemProp();
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int equipPos = equipItem.GetEquipSlotIndex();
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var propTab = GemData.GetGemPropTab(gemData.DataID, 1, equipPos);
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string attrProStr = GemData.GetPropStr(propTab);
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_Desc.text = attrProStr;
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string propertyStr = attrProStr.Replace("\n", " ");
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propertyDesc.text = propertyStr;
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LoadAssetBundle.Instance.SetImageSprite(_Icon, commonItem.Icon);
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LoadAssetBundle.Instance.SetImageSprite(_Quality, GCGame.Utils.GetItemQualityFrame(commonItem.Quality));
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if (commonItem.QualityEffect > 0)
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{
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CommonItemContainerItem.ShowQualityEffect(true, commonItem.QualityEffect, _Icon.transform);
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}
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else
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{
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CommonItemContainerItem.ShowQualityEffect(false, commonItem.QualityEffect, _Icon.transform);
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}
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//战力高显示红点显示
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if(curGemItem != null)
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{
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if (curGemItem.DataID > 0 && gemData.DataID > 0)
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{
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//Debug.Log("-----------redtips---------------" + curGemItem.DataID);
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//Debug.Log("-----------redtips---------------" + gemData.DataID);
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Tab_GemProp curGemData = TableManager.GetGemPropByID(curGemItem.DataID, 0);
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Tab_GemProp nextGemData = TableManager.GetGemPropByID(gemData.DataID, 0);
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if (nextGemData.CombatValue > curGemData.CombatValue)
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{
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redPoint.SetActive(true);
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}
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else
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{
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redPoint.SetActive(false);
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}
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}
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}
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}
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public override void Selected()
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{
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base.Selected();
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//_DescGO.SetActive(true);
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}
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public override void UnSelected()
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{
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base.UnSelected();
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_DescGO.SetActive(false);
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}
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}
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