53 lines
1.4 KiB
C#
53 lines
1.4 KiB
C#
using Games.GlobeDefine;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class DoubleRideInvite : MonoBehaviour {
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private TeamInfo _TeamInfo;
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public Button _BtnApply;
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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}
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private void OnEnable()
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{
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_BtnApply.interactable = false;
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}
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public void OnClickInviteBtn()
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{
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// 发送邀请
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//状态 1死亡 2战斗
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int state = GameManager.gameManager.PlayerDataPool.GetPropInt(PropID.PropertyID.STATE);
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Debug.LogError("发送邀请"+ state);
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if (Singleton<ObjManager>.GetInstance() == null)
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{
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return;
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}
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if (_TeamInfo.Guid == GlobeVar.INVALID_GUID || _TeamInfo.Guid == GameManager.gameManager.PlayerDataPool.MainPlayerBaseAttr.Guid)
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{
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Singleton<ObjManager>.GetInstance().MainPlayer.SendNoticMsg(false, "#{1930}");
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return;
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}
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//if (Singleton<ObjManager>.GetInstance().MainPlayer)
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//{
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// Singleton<ObjManager>.GetInstance().MainPlayer.SendNoticMsg(false, "#{3170}");
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//}
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CG_REQ_TEAM_INVITE packet = (CG_REQ_TEAM_INVITE)PacketDistributed.CreatePacket(MessageID.PACKET_CG_REQ_TEAM_INVITE);
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packet.SetGuid(_TeamInfo.Guid);
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packet.SendPacket();
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_BtnApply.interactable = false;
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}
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}
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