110 lines
1.9 KiB
C#
110 lines
1.9 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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using System.Collections;
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using System;
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using Module.Log;
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public class UISubMenuItem : UIItemBase, IPointerClickHandler
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{
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public GameObject _SelectGO;
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public GameObject _SunOpenGO;
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public Text _MenuText; // 非高亮菜单名称
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public Text _HLMenuText; // 高亮菜单名称
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protected object _MenuObj;
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public object MenuObj
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{
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get
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{
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return _MenuObj;
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}
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}
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protected int _SubLevel;
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public int SubLevel
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{
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get
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{
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return _SubLevel;
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}
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set
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{
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_SubLevel = value;
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}
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}
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public virtual void InitMenu(object obj)
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{
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_MenuObj = obj;
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string str = obj as string;
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_MenuText.text = str;
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if(_HLMenuText != null)
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{
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_HLMenuText.text = str;
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}
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if(_SelectGO != null)
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_SelectGO.SetActive(false);
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}
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#region select
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public virtual bool ShowMenu()
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{
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//if (_SelectGO != null)
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{
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gameObject.SetActive(true);
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return true;
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}
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}
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public virtual void Selected()
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{
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LogModule.DebugLog("Click");
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if (_SelectGO != null)
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{
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_SelectGO.SetActive(true);
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}
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}
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public virtual bool IsSelected()
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{
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return _SelectGO.activeInHierarchy;
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}
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public virtual void UnSelected()
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{
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if (_SelectGO != null)
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{
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_SelectGO.SetActive(false);
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}
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}
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#endregion
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#region subGO
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public void OpenSubGO()
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{
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if (_SunOpenGO != null)
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{
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_SunOpenGO.SetActive(true);
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}
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}
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public void CloseSubGO()
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{
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if (_SunOpenGO != null)
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{
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_SunOpenGO.SetActive(false);
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}
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}
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#endregion
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}
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