38 lines
763 B
C#
38 lines
763 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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[ExecuteInEditMode]
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public class UIImgAnimText: UIImgText
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{
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#region
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public UIImgFont[] _AnimFonts;
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public float _AnimInterval;
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private int _FontIdx = 0;
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public void PlayAnim()
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{
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_FontIdx = 0;
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StartCoroutine(AnimEnumerator());
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}
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private IEnumerator AnimEnumerator()
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{
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yield return new WaitForSeconds(_AnimInterval);
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_AnimFonts[_FontIdx].InitChars();
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for (int i = 0; i < text.Length; ++i)
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{
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var charImg = _AnimFonts[_FontIdx]._DictImgChars[text[i]];
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_CharImages[i].sprite = charImg._Image;
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}
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++_FontIdx;
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}
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#endregion
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}
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