38 lines
984 B
C#
38 lines
984 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class PlayerFashionData{
|
|
|
|
private static PlayerFashionData _Instance;
|
|
public static PlayerFashionData Instance{
|
|
get{
|
|
if (_Instance == null)
|
|
_Instance = new PlayerFashionData();
|
|
return _Instance;
|
|
}
|
|
}
|
|
|
|
//时装的时间状态
|
|
private Dictionary<int, int> _curFashionState;
|
|
public Dictionary<int, int> CurFashionState
|
|
{
|
|
get {
|
|
if (_curFashionState == null)
|
|
_curFashionState = new Dictionary<int, int>();
|
|
return _curFashionState;
|
|
}
|
|
}
|
|
|
|
//当前已经拥有的特效
|
|
private Dictionary<int, int> _curOwnEffectInfo;
|
|
public Dictionary<int, int> CurOwnEffectInfo
|
|
{
|
|
get{
|
|
if (_curOwnEffectInfo == null)
|
|
_curOwnEffectInfo = new Dictionary<int, int>();
|
|
return _curOwnEffectInfo;
|
|
}
|
|
}
|
|
}
|