Files
JJBB/Assets/Project/Script/GUI/BackPack/PlayerFashionData.cs
2024-08-23 15:49:34 +08:00

38 lines
984 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerFashionData{
private static PlayerFashionData _Instance;
public static PlayerFashionData Instance{
get{
if (_Instance == null)
_Instance = new PlayerFashionData();
return _Instance;
}
}
//时装的时间状态
private Dictionary<int, int> _curFashionState;
public Dictionary<int, int> CurFashionState
{
get {
if (_curFashionState == null)
_curFashionState = new Dictionary<int, int>();
return _curFashionState;
}
}
//当前已经拥有的特效
private Dictionary<int, int> _curOwnEffectInfo;
public Dictionary<int, int> CurOwnEffectInfo
{
get{
if (_curOwnEffectInfo == null)
_curOwnEffectInfo = new Dictionary<int, int>();
return _curOwnEffectInfo;
}
}
}