JJBB/Assets/Project/Script/GUI/BackPack/OrnamentMenuItem.cs
2024-08-23 15:49:34 +08:00

29 lines
776 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using GCGame.Table;
using UnityEngine.UI;
public class OrnamentMenuItem : UIItemBase {
private const int _StrDicId = 86500; //加类型获取StrdicID
public Text _MenuItemName;
public Text _MenuItemMarkName;
public GameObject _Mark;
[HideInInspector]
public int _CurType = -1;
public override void Show(Hashtable hash)
{
base.Show(hash);
_InitInfo = (object)hash["InitObj"];
_CurType = (int)hash["InitObj"];
_MenuItemName.text = _MenuItemMarkName.text = StrDictionary.GetClientDictionaryString("#{" + (_StrDicId + _CurType) + "}");
}
public void IsShowMark(bool isShow)
{
_Mark.SetActive(isShow);
}
}