41 lines
921 B
C#
41 lines
921 B
C#
using UnityEngine;
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using System.Collections;
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public class DisableGameObj : MonoBehaviour {
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public enum Operation
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{
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Disable,
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Destroy,
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}
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public Operation m_Operation = Operation.Disable;
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public float DisableObjTimeSpace = 1.0f;
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private float lastenableTime;
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// Use this for initialization
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void OnEnable () {
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lastenableTime = Time.time;
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}
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public void ReEnable()
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{
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lastenableTime = Time.time;
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}
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// Update is called once per frame
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void Update () {
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if(Time.time - lastenableTime > DisableObjTimeSpace)
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{
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if(m_Operation == Operation.Disable)
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gameObject.SetActive(false);
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else if(m_Operation == Operation.Destroy)
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{
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transform.SetParent(null);
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gameObject.SetActive(false);
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GameObject.Destroy(gameObject);
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}
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}
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}
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}
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