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JJBB/Assets/BuiltinAssets/Shader/DefaultResourcesExtra/TerrainShaders/Splats/Standard-Base.shader
2024-08-23 15:49:34 +08:00

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Shader "Hidden/TerrainEngine/Splatmap/Standard-Base" {
Properties {
_MainTex ("Base (RGB) Smoothness (A)", 2D) = "white" {}
_MetallicTex ("Metallic (R)", 2D) = "white" {}
// used in fallback on old cards
_Color ("Main Color", Color) = (1,1,1,1)
}
SubShader {
Tags {
"RenderType" = "Opaque"
"Queue" = "Geometry-100"
}
LOD 200
CGPROGRAM
#pragma surface surf Standard fullforwardshadows
#pragma target 3.0
// needs more than 8 texcoords
#pragma exclude_renderers gles
#include "UnityPBSLighting.cginc"
sampler2D _MainTex;
sampler2D _MetallicTex;
struct Input {
float2 uv_MainTex;
};
void surf (Input IN, inout SurfaceOutputStandard o) {
half4 c = tex2D (_MainTex, IN.uv_MainTex);
o.Albedo = c.rgb;
o.Alpha = 1;
o.Smoothness = c.a;
o.Metallic = tex2D (_MetallicTex, IN.uv_MainTex).r;
}
ENDCG
}
FallBack "Diffuse"
}