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JJBB/Assets/BuiltinAssets/Shader/DefaultResources/Internal-ErrorShader.shader
2024-08-23 15:49:34 +08:00

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Shader "Hidden/InternalErrorShader"
{
SubShader
{
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma target 2.0
#include "UnityCG.cginc"
float4 vert (float4 pos : POSITION) : SV_POSITION { return UnityObjectToClipPos(pos); }
fixed4 frag () : SV_Target { return fixed4(1,0,1,1); }
ENDCG
}
}
Fallback Off
}