1035 lines
37 KiB
C#
1035 lines
37 KiB
C#
#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
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#endif
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using XLua;
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using System.Collections.Generic;
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namespace XLua.CSObjectWrap
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{
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using Utils = XLua.Utils;
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public class UnityEngineQuaternionWrap
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{
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public static void __Register(RealStatePtr L)
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{
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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System.Type type = typeof(UnityEngine.Quaternion);
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Utils.BeginObjectRegister(type, L, translator, 2, 7, 5, 5);
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Utils.RegisterFunc(L, Utils.OBJ_META_IDX, "__mul", __MulMeta);
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Utils.RegisterFunc(L, Utils.OBJ_META_IDX, "__eq", __EqMeta);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "ToAngleAxis", _m_ToAngleAxis);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetFromToRotation", _m_SetFromToRotation);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "Set", _m_Set);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetLookRotation", _m_SetLookRotation);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetHashCode", _m_GetHashCode);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "Equals", _m_Equals);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "ToString", _m_ToString);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "eulerAngles", _g_get_eulerAngles);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "x", _g_get_x);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "y", _g_get_y);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "z", _g_get_z);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "w", _g_get_w);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "eulerAngles", _s_set_eulerAngles);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "x", _s_set_x);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "y", _s_set_y);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "z", _s_set_z);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "w", _s_set_w);
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Utils.EndObjectRegister(type, L, translator, __CSIndexer, __NewIndexer,
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null, null, null);
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Utils.BeginClassRegister(type, L, __CreateInstance, 14, 1, 0);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "AngleAxis", _m_AngleAxis_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "FromToRotation", _m_FromToRotation_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "LookRotation", _m_LookRotation_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "Slerp", _m_Slerp_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "SlerpUnclamped", _m_SlerpUnclamped_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "Lerp", _m_Lerp_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "LerpUnclamped", _m_LerpUnclamped_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "RotateTowards", _m_RotateTowards_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "Inverse", _m_Inverse_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "Euler", _m_Euler_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "Dot", _m_Dot_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "Angle", _m_Angle_xlua_st_);
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Utils.RegisterObject(L, translator, Utils.CLS_IDX, "kEpsilon", UnityEngine.Quaternion.kEpsilon);
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Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "identity", _g_get_identity);
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Utils.EndClassRegister(type, L, translator);
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __CreateInstance(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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if(LuaAPI.lua_gettop(L) == 5 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
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{
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float _x = (float)LuaAPI.lua_tonumber(L, 2);
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float _y = (float)LuaAPI.lua_tonumber(L, 3);
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float _z = (float)LuaAPI.lua_tonumber(L, 4);
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float _w = (float)LuaAPI.lua_tonumber(L, 5);
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var gen_ret = new UnityEngine.Quaternion(_x, _y, _z, _w);
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translator.PushUnityEngineQuaternion(L, gen_ret);
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return 1;
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}
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if (LuaAPI.lua_gettop(L) == 1)
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{
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translator.PushUnityEngineQuaternion(L, default(UnityEngine.Quaternion));
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return 1;
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}
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}
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catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Quaternion constructor!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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public static int __CSIndexer(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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if (translator.Assignable<UnityEngine.Quaternion>(L, 1) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
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{
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UnityEngine.Quaternion gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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int index = LuaAPI.xlua_tointeger(L, 2);
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LuaAPI.lua_pushboolean(L, true);
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LuaAPI.lua_pushnumber(L, gen_to_be_invoked[index]);
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return 2;
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}
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}
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catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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LuaAPI.lua_pushboolean(L, false);
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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public static int __NewIndexer(RealStatePtr L)
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{
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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try {
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if (translator.Assignable<UnityEngine.Quaternion>(L, 1) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
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{
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UnityEngine.Quaternion gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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int key = LuaAPI.xlua_tointeger(L, 2);
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gen_to_be_invoked[key] = (float)LuaAPI.lua_tonumber(L, 3);
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LuaAPI.lua_pushboolean(L, true);
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return 1;
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}
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}
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catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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LuaAPI.lua_pushboolean(L, false);
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __MulMeta(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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if (translator.Assignable<UnityEngine.Quaternion>(L, 1) && translator.Assignable<UnityEngine.Quaternion>(L, 2))
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{
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UnityEngine.Quaternion leftside;translator.Get(L, 1, out leftside);
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UnityEngine.Quaternion rightside;translator.Get(L, 2, out rightside);
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translator.PushUnityEngineQuaternion(L, leftside * rightside);
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return 1;
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}
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if (translator.Assignable<UnityEngine.Quaternion>(L, 1) && translator.Assignable<UnityEngine.Vector3>(L, 2))
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{
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UnityEngine.Quaternion leftside;translator.Get(L, 1, out leftside);
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UnityEngine.Vector3 rightside;translator.Get(L, 2, out rightside);
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translator.PushUnityEngineVector3(L, leftside * rightside);
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return 1;
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}
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}
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catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to right hand of * operator, need UnityEngine.Quaternion!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __EqMeta(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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if (translator.Assignable<UnityEngine.Quaternion>(L, 1) && translator.Assignable<UnityEngine.Quaternion>(L, 2))
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{
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UnityEngine.Quaternion leftside;translator.Get(L, 1, out leftside);
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UnityEngine.Quaternion rightside;translator.Get(L, 2, out rightside);
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LuaAPI.lua_pushboolean(L, leftside == rightside);
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return 1;
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}
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}
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catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to right hand of == operator, need UnityEngine.Quaternion!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_AngleAxis_xlua_st_(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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{
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float _angle = (float)LuaAPI.lua_tonumber(L, 1);
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UnityEngine.Vector3 _axis;translator.Get(L, 2, out _axis);
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var gen_ret = UnityEngine.Quaternion.AngleAxis( _angle, _axis );
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translator.PushUnityEngineQuaternion(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_ToAngleAxis(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Quaternion gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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{
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float _angle;
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UnityEngine.Vector3 _axis;
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gen_to_be_invoked.ToAngleAxis( out _angle, out _axis );
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LuaAPI.lua_pushnumber(L, _angle);
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translator.PushUnityEngineVector3(L, _axis);
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translator.UpdateUnityEngineQuaternion(L, 1, gen_to_be_invoked);
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return 2;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_FromToRotation_xlua_st_(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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{
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UnityEngine.Vector3 _fromDirection;translator.Get(L, 1, out _fromDirection);
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UnityEngine.Vector3 _toDirection;translator.Get(L, 2, out _toDirection);
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var gen_ret = UnityEngine.Quaternion.FromToRotation( _fromDirection, _toDirection );
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translator.PushUnityEngineQuaternion(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_SetFromToRotation(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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UnityEngine.Quaternion gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
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{
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UnityEngine.Vector3 _fromDirection;translator.Get(L, 2, out _fromDirection);
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UnityEngine.Vector3 _toDirection;translator.Get(L, 3, out _toDirection);
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gen_to_be_invoked.SetFromToRotation( _fromDirection, _toDirection );
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translator.UpdateUnityEngineQuaternion(L, 1, gen_to_be_invoked);
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_LookRotation_xlua_st_(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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int gen_param_count = LuaAPI.lua_gettop(L);
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if(gen_param_count == 1&& translator.Assignable<UnityEngine.Vector3>(L, 1))
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{
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UnityEngine.Vector3 _forward;translator.Get(L, 1, out _forward);
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var gen_ret = UnityEngine.Quaternion.LookRotation( _forward );
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translator.PushUnityEngineQuaternion(L, gen_ret);
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return 1;
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}
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if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 1)&& translator.Assignable<UnityEngine.Vector3>(L, 2))
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{
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UnityEngine.Vector3 _forward;translator.Get(L, 1, out _forward);
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UnityEngine.Vector3 _upwards;translator.Get(L, 2, out _upwards);
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var gen_ret = UnityEngine.Quaternion.LookRotation( _forward, _upwards );
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translator.PushUnityEngineQuaternion(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Quaternion.LookRotation!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_Slerp_xlua_st_(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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{
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UnityEngine.Quaternion _a;translator.Get(L, 1, out _a);
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UnityEngine.Quaternion _b;translator.Get(L, 2, out _b);
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float _t = (float)LuaAPI.lua_tonumber(L, 3);
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var gen_ret = UnityEngine.Quaternion.Slerp( _a, _b, _t );
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translator.PushUnityEngineQuaternion(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_SlerpUnclamped_xlua_st_(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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{
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UnityEngine.Quaternion _a;translator.Get(L, 1, out _a);
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UnityEngine.Quaternion _b;translator.Get(L, 2, out _b);
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float _t = (float)LuaAPI.lua_tonumber(L, 3);
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var gen_ret = UnityEngine.Quaternion.SlerpUnclamped( _a, _b, _t );
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translator.PushUnityEngineQuaternion(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_Lerp_xlua_st_(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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{
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UnityEngine.Quaternion _a;translator.Get(L, 1, out _a);
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UnityEngine.Quaternion _b;translator.Get(L, 2, out _b);
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float _t = (float)LuaAPI.lua_tonumber(L, 3);
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var gen_ret = UnityEngine.Quaternion.Lerp( _a, _b, _t );
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translator.PushUnityEngineQuaternion(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_LerpUnclamped_xlua_st_(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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{
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UnityEngine.Quaternion _a;translator.Get(L, 1, out _a);
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UnityEngine.Quaternion _b;translator.Get(L, 2, out _b);
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float _t = (float)LuaAPI.lua_tonumber(L, 3);
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var gen_ret = UnityEngine.Quaternion.LerpUnclamped( _a, _b, _t );
|
|
translator.PushUnityEngineQuaternion(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_RotateTowards_xlua_st_(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
|
|
|
|
{
|
|
UnityEngine.Quaternion _from;translator.Get(L, 1, out _from);
|
|
UnityEngine.Quaternion _to;translator.Get(L, 2, out _to);
|
|
float _maxDegreesDelta = (float)LuaAPI.lua_tonumber(L, 3);
|
|
|
|
var gen_ret = UnityEngine.Quaternion.RotateTowards( _from, _to, _maxDegreesDelta );
|
|
translator.PushUnityEngineQuaternion(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_Inverse_xlua_st_(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
|
|
|
|
{
|
|
UnityEngine.Quaternion _rotation;translator.Get(L, 1, out _rotation);
|
|
|
|
var gen_ret = UnityEngine.Quaternion.Inverse( _rotation );
|
|
translator.PushUnityEngineQuaternion(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_Euler_xlua_st_(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
|
|
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
|
|
{
|
|
float _x = (float)LuaAPI.lua_tonumber(L, 1);
|
|
float _y = (float)LuaAPI.lua_tonumber(L, 2);
|
|
float _z = (float)LuaAPI.lua_tonumber(L, 3);
|
|
|
|
var gen_ret = UnityEngine.Quaternion.Euler( _x, _y, _z );
|
|
translator.PushUnityEngineQuaternion(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
if(gen_param_count == 1&& translator.Assignable<UnityEngine.Vector3>(L, 1))
|
|
{
|
|
UnityEngine.Vector3 _euler;translator.Get(L, 1, out _euler);
|
|
|
|
var gen_ret = UnityEngine.Quaternion.Euler( _euler );
|
|
translator.PushUnityEngineQuaternion(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Quaternion.Euler!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_Set(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Quaternion gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
|
|
|
|
|
|
{
|
|
float _newX = (float)LuaAPI.lua_tonumber(L, 2);
|
|
float _newY = (float)LuaAPI.lua_tonumber(L, 3);
|
|
float _newZ = (float)LuaAPI.lua_tonumber(L, 4);
|
|
float _newW = (float)LuaAPI.lua_tonumber(L, 5);
|
|
|
|
gen_to_be_invoked.Set( _newX, _newY, _newZ, _newW );
|
|
|
|
|
|
translator.UpdateUnityEngineQuaternion(L, 1, gen_to_be_invoked);
|
|
|
|
|
|
return 0;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_Dot_xlua_st_(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
|
|
|
|
{
|
|
UnityEngine.Quaternion _a;translator.Get(L, 1, out _a);
|
|
UnityEngine.Quaternion _b;translator.Get(L, 2, out _b);
|
|
|
|
var gen_ret = UnityEngine.Quaternion.Dot( _a, _b );
|
|
LuaAPI.lua_pushnumber(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_SetLookRotation(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Quaternion gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
|
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
|
|
if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 2))
|
|
{
|
|
UnityEngine.Vector3 _view;translator.Get(L, 2, out _view);
|
|
|
|
gen_to_be_invoked.SetLookRotation( _view );
|
|
|
|
|
|
translator.UpdateUnityEngineQuaternion(L, 1, gen_to_be_invoked);
|
|
|
|
|
|
return 0;
|
|
}
|
|
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& translator.Assignable<UnityEngine.Vector3>(L, 3))
|
|
{
|
|
UnityEngine.Vector3 _view;translator.Get(L, 2, out _view);
|
|
UnityEngine.Vector3 _up;translator.Get(L, 3, out _up);
|
|
|
|
gen_to_be_invoked.SetLookRotation( _view, _up );
|
|
|
|
|
|
translator.UpdateUnityEngineQuaternion(L, 1, gen_to_be_invoked);
|
|
|
|
|
|
return 0;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Quaternion.SetLookRotation!");
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_Angle_xlua_st_(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
|
|
|
|
{
|
|
UnityEngine.Quaternion _a;translator.Get(L, 1, out _a);
|
|
UnityEngine.Quaternion _b;translator.Get(L, 2, out _b);
|
|
|
|
var gen_ret = UnityEngine.Quaternion.Angle( _a, _b );
|
|
LuaAPI.lua_pushnumber(L, gen_ret);
|
|
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_GetHashCode(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Quaternion gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
|
|
|
|
|
|
{
|
|
|
|
var gen_ret = gen_to_be_invoked.GetHashCode( );
|
|
LuaAPI.xlua_pushinteger(L, gen_ret);
|
|
|
|
|
|
translator.UpdateUnityEngineQuaternion(L, 1, gen_to_be_invoked);
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_Equals(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Quaternion gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
|
|
|
|
|
|
{
|
|
object _other = translator.GetObject(L, 2, typeof(object));
|
|
|
|
var gen_ret = gen_to_be_invoked.Equals( _other );
|
|
LuaAPI.lua_pushboolean(L, gen_ret);
|
|
|
|
|
|
translator.UpdateUnityEngineQuaternion(L, 1, gen_to_be_invoked);
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _m_ToString(RealStatePtr L)
|
|
{
|
|
try {
|
|
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
|
|
UnityEngine.Quaternion gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
|
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
|
|
if(gen_param_count == 1)
|
|
{
|
|
|
|
var gen_ret = gen_to_be_invoked.ToString( );
|
|
LuaAPI.lua_pushstring(L, gen_ret);
|
|
|
|
|
|
translator.UpdateUnityEngineQuaternion(L, 1, gen_to_be_invoked);
|
|
|
|
|
|
return 1;
|
|
}
|
|
if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
|
|
{
|
|
string _format = LuaAPI.lua_tostring(L, 2);
|
|
|
|
var gen_ret = gen_to_be_invoked.ToString( _format );
|
|
LuaAPI.lua_pushstring(L, gen_ret);
|
|
|
|
|
|
translator.UpdateUnityEngineQuaternion(L, 1, gen_to_be_invoked);
|
|
|
|
|
|
return 1;
|
|
}
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
|
|
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Quaternion.ToString!");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_eulerAngles(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.Quaternion gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
translator.PushUnityEngineVector3(L, gen_to_be_invoked.eulerAngles);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_identity(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
translator.PushUnityEngineQuaternion(L, UnityEngine.Quaternion.identity);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_x(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.Quaternion gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.x);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_y(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.Quaternion gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.y);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_z(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.Quaternion gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.z);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _g_get_w(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.Quaternion gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.w);
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_eulerAngles(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.Quaternion gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
|
|
gen_to_be_invoked.eulerAngles = gen_value;
|
|
|
|
translator.UpdateUnityEngineQuaternion(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_x(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.Quaternion gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.x = (float)LuaAPI.lua_tonumber(L, 2);
|
|
|
|
translator.UpdateUnityEngineQuaternion(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_y(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.Quaternion gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.y = (float)LuaAPI.lua_tonumber(L, 2);
|
|
|
|
translator.UpdateUnityEngineQuaternion(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_z(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.Quaternion gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.z = (float)LuaAPI.lua_tonumber(L, 2);
|
|
|
|
translator.UpdateUnityEngineQuaternion(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
|
static int _s_set_w(RealStatePtr L)
|
|
{
|
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
|
UnityEngine.Quaternion gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
|
|
gen_to_be_invoked.w = (float)LuaAPI.lua_tonumber(L, 2);
|
|
|
|
translator.UpdateUnityEngineQuaternion(L, 1, gen_to_be_invoked);
|
|
|
|
} catch(System.Exception gen_e) {
|
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
}
|