Files
JJBB/Assets/Project/Shader/SimLightSpecular.cginc
2024-08-23 15:49:34 +08:00

13 lines
455 B
HLSL

// Author: Blastom
// 使用虚拟光效之后的处理方法都放这个地方
#ifndef SimLightSpecular_Include
#define SimLightSpecular_Include
#include "Gles2Helper.cginc"
#define GLOBAL_LIGHT_INFORMATION \
uniform float4 _DirectionalLight; \
uniform float4 _SpecularLight; \
uniform float4 _DirectionalLightColor; \
uniform float _DirectionalLightAtten;
#define SIM_LIGHT_COLOR _DirectionalLightColor.rgb * _DirectionalLightAtten
#endif