525 lines
15 KiB
Plaintext
525 lines
15 KiB
Plaintext
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require("LuaUtil")
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require("TextUtil")
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EquipSuitPage = {}
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local isInit = false
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local enableTime = 0
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local refreshTime = 0
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local needRefreshMat = false
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local showingPage = 1
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local suitLvTab = null
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local minLvTab = null
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local selectEquip = null
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local type1Value = 0
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local type1Step = 1
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local type2Value = 0
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local type2Step = 5
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local fairActAttrTab = {}
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local fairActAttrIdx = {}
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local fairActCnt = {1,2,3}
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local godActAttrTab = {}
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local godActAttrIdx = {}
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local godActCnt = {1,2,3}
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local maxStep1 = 1
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local maxStep2 = 8
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local minStep2 = 5
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function EquipSuitPage.Start()
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tipText:GetComponent("Text").text = CS.GCGame.Table.StrDictionary.GetClientDictionaryString("#{5441}");
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--EquipSuitPage.InitSuitTag();
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--btnLvup:GetComponent("Button").onClick:AddListener(EquipSuitPage.OnLevelUpClick)
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--btnHelp:GetComponent("Button").onClick:AddListener(EquipSuitPage.OnHelpClick)
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end
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function EquipSuitPage.Update()
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if(isInit == false) then
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refreshTime = CS.UnityEngine.Time.time
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if(CS.UnityEngine.Time.time - enableTime > 0.1) then
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EquipSuitPage.InitAfterEnable()
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isInit = true
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end
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end
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if(CS.UnityEngine.Time.time - refreshTime > 0.1) then
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refreshTime = CS.UnityEngine.Time.time
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matSlot:GetComponent("CommonItemMaterialSlot"):UpdateNum()
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end
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end
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function EquipSuitPage.OnDisable()
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isInit = false
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enableTime = CS.UnityEngine.Time.time
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btnLvup:GetComponent("Button").onClick:RemoveListener(EquipSuitPage.OnLevelUpClick)
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btnHelp:GetComponent("Button").onClick:RemoveListener(EquipSuitPage.OnHelpClick)
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end
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function EquipSuitPage.OnEnable()
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isInit = false
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enableTime = CS.UnityEngine.Time.time
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EquipSuitPage.InitSuitTag();
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btnLvup:GetComponent("Button").onClick:AddListener(EquipSuitPage.OnLevelUpClick)
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btnHelp:GetComponent("Button").onClick:AddListener(EquipSuitPage.OnHelpClick)
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end
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function EquipSuitPage.InitAfterEnable()
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EquipSuitPage.ShowEnableEquips();
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end
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function EquipSuitPage.RefreshEquips()
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local equipEnhanceRoot = CS.EquipEnhanceRoot.Instance()
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if (equipEnhanceRoot:RefreshItems() == true) then
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EquipSuitPage.ShowEnableEquips();
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end
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end
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function EquipSuitPage.ShowEnableEquips()
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local equipEnhanceRoot = CS.EquipEnhanceRoot.Instance()
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equipEnhanceRoot:InitAllEquipList();
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local selectedArry = null;
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if(equipEnhanceRoot._AllEquipList.Count ~= 0) then
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selectedArry = equipEnhanceRoot._AllEquipList:GetRange(0,1);
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end
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equipEnhanceRoot._EquipContainer:InitSelectContent(equipEnhanceRoot._AllEquipList, selectedArry,EquipSuitPage.OnSelectEquip)
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end
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function EquipSuitPage.OnSelectEquip(selectItem)
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btnTagOn1:SetActive(true);
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btnTagOff1:SetActive(false);
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btnTagOn2:SetActive(false);
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btnTagOff2:SetActive(true);
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showingPage = 1
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selectEquip = selectItem
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local commonItemTab = TabMan.GetCommonItemByID(selectEquip.DataID, 0);
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local Table_EquipSuitLvUp = require("Table_EquipSuitLvUp")
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suitLvTab = null
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minLvTab = null
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for i,v in ipairs(Table_EquipSuitLvUp) do
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if(v.Profession == CS.ObjManager.Instance.MainPlayer.BaseAttr.Profession and
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v.Quality == commonItemTab.Quality) then
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if (minLvTab == null) then
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minLvTab = v
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end
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if(v.Level == selectEquip:GetEquipLevel()) then
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suitLvTab = v
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end
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end
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end
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if (suitLvTab == null) then
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tipPanel:SetActive(true);
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lvupPanel:SetActive(false)
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tipText:GetComponent("Text").text = CS.GCGame.Table.StrDictionary.GetClientDictionaryString("#{5441}");
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EquipSuitPage.RefreshItemLevelUp(1)
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else
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require("LuaDistributesEquipSuitGetInfoReq")
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local reqInfo = { equipGuid = selectEquip.Guid}
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LuaDistributesEquipSuitGetInfoReq.SendPacket(reqInfo)
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end
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--test
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local packet = {}
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packet['suitValue1'] = 150
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packet['suitValue2'] = 50
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packet['suitClass1'] = 1
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packet['suitClass2'] = 2
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packet['fairyAttrId'] = {1000002,1010102,3}
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packet['fairyClassID'] = {-1,1,2}
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packet['fairyEquipCnt'] = {1,2,3}
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packet['godAttrId'] = {2000002,2010102,4}
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packet['godClassID'] = {1,-1,2}
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packet['godEquipCnt'] = {2,3,4}
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--require("LuaDistributesEquipSuitInfoRet")
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--LuaDistributesEquipSuitInfoRet.SendPacket(packet)
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--EquipSuitPage.InitEquipSuitInfo(packet)
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end
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function EquipSuitPage.InitEquipSuitInfo(equipSuitInfo)
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needRefreshMat = true
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suitLvTab = null
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type1Value = equipSuitInfo.suitValue1
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type2Value = equipSuitInfo.suitValue2
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type1Step = equipSuitInfo.suitClass1
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type2Step = equipSuitInfo.suitClass2
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print("equipSuitInfo.suitValue2:"..equipSuitInfo.suitValue2)
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print("equipSuitInfo.suitClass2:"..equipSuitInfo.suitClass2)
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fairActAttrTab = equipSuitInfo.fairyAttrId
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fairActAttrIdx = equipSuitInfo.fairyClassID
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fairActCnt = equipSuitInfo.fairyEquipCnt
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godActAttrTab = equipSuitInfo.godAttrId
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godActAttrIdx = equipSuitInfo.godClassID
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godActCnt = equipSuitInfo.godEquipCnt
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if(type1Step < 0) then
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type1Step = 0
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end
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type2Step = equipSuitInfo.suitClass2
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if(type2Step < 0) then
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type2Step = 0
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end
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print("EquipSuitPage.InitEquipSuitInfo")
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print("type2Step"..","..type2Step)
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local commonItemTab = TabMan.GetCommonItemByID(selectEquip.DataID, 0);
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local Table_EquipSuitLvUp = require("Table_EquipSuitLvUp")
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for i,v in ipairs(Table_EquipSuitLvUp) do
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if(v.Profession == CS.ObjManager.Instance.MainPlayer.BaseAttr.Profession and
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v.Quality == commonItemTab.Quality and
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v.Level == selectEquip:GetEquipLevel()) then
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suitLvTab = v
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end
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end
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if (suitLvTab == null) then
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tipPanel:SetActive(true);
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lvupPanel:SetActive(false)
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tipText:GetComponent("Text").text = CS.GCGame.Table.StrDictionary.GetClientDictionaryString("#{5441}");
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else
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local stepCnt = #suitLvTab.SuitTypeStep
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minStep2 = 0
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for i=1,stepCnt,1 do
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if(suitLvTab.SuitTypeStep[i] < 100) then
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if( suitLvTab.SuitTypeStep[i] > 0) then
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maxStep1 = i
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end
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else
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if(minStep2 == 0) then
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minStep2 = i
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end
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if suitLvTab.SuitTypeStep[i] > 0 then
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maxStep2 = i
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end
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end
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end
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tipPanel:SetActive(false);
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lvupPanel:SetActive(true)
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if(showingPage == 1) then
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EquipSuitPage.OnBtnTagOff1()
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else
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EquipSuitPage.OnBtnTagOff2()
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end
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EquipSuitPage.RefreshItemLevelUp(showingPage)
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end
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print("minStep2"..","..minStep2)
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end
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function EquipSuitPage.RefreshItemLevelUp(pageIdx)
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equipSlot:GetComponent("CommonItemEquipItem"):InitItem(selectEquip)
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if(suitLvTab == null) then
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EquipSuitPage.ShowAttrs(pageIdx);
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return;
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end
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if(pageIdx == 1) then
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tipPanel:SetActive(false);
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lvupPanel:SetActive(true)
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local nextStep = type1Step + 1
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if(nextStep > maxStep1) then
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nextStep = maxStep1
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end
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matSlot:GetComponent("CommonItemMaterialSlot"):InitMaterial(suitLvTab.StepItem[nextStep],1)
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matSlot:GetComponent("CommonItemMaterialSlot"):UpdateNum()
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if(type1Step == maxStep1) then
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curStepText:GetComponent("Text").text = "";
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nextStepText:GetComponent("Text").text = "";
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valueText:GetComponent("Text").text = CS.GCGame.Table.StrDictionary.GetClientDictionaryString("#{5457}");
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valueProcess:GetComponent("Slider").value = 1;
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else
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curStepText:GetComponent("Text").text = CS.GCGame.Table.StrDictionary.GetClientDictionaryString("#{5447}", type1Step);
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nextStepText:GetComponent("Text").text = CS.GCGame.Table.StrDictionary.GetClientDictionaryString("#{5447}", nextStep);
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valueText:GetComponent("Text").text = CS.GCGame.Table.StrDictionary.GetClientDictionaryString("#{5445}", type1Value, suitLvTab.StepValue[nextStep]);
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valueProcess:GetComponent("Slider").value = type1Value / suitLvTab.StepValue[nextStep]
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end
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else
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if(type1Step == 0) then
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tipPanel:SetActive(true);
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lvupPanel:SetActive(false)
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tipText:GetComponent("Text").text = CS.GCGame.Table.StrDictionary.GetClientDictionaryString("#{5443}");
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EquipSuitPage.ShowAttrs(pageIdx);
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else
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tipPanel:SetActive(false);
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lvupPanel:SetActive(true)
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local nextStepTab = type2Step + minStep2
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if(nextStepTab > maxStep2) then
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nextStepTab = maxStep2
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else
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if(nextStepTab < minStep2) then
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nextStepTab = minStep2
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end
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end
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matSlot:GetComponent("CommonItemMaterialSlot"):InitMaterial(suitLvTab.StepItem[nextStepTab],1)
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matSlot:GetComponent("CommonItemMaterialSlot"):UpdateNum()
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print("type2Step"..","..type2Step)
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if(type2Step + minStep2 - 1 == maxStep2) then
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curStepText:GetComponent("Text").text = "";
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nextStepText:GetComponent("Text").text = "";
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valueText:GetComponent("Text").text = CS.GCGame.Table.StrDictionary.GetClientDictionaryString("#{5458}");
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valueProcess:GetComponent("Slider").value = 1;
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else
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curStepText:GetComponent("Text").text = CS.GCGame.Table.StrDictionary.GetClientDictionaryString("#{5447}", type2Step);
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nextStepText:GetComponent("Text").text = CS.GCGame.Table.StrDictionary.GetClientDictionaryString("#{5447}", nextStepTab-minStep2+1);
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valueText:GetComponent("Text").text = CS.GCGame.Table.StrDictionary.GetClientDictionaryString("#{5446}", type2Value, suitLvTab.StepValue[nextStepTab]);
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valueProcess:GetComponent("Slider").value = type2Value / suitLvTab.StepValue[nextStepTab]
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end
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end
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end
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EquipSuitPage.ShowAttrs(pageIdx);
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end
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function EquipSuitPage.InitSuitTag()
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--btnTagOn1:GetComponent("Button").onClick:AddListener(onBtn1Click)
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btnTagOff1:GetComponent("Button").onClick:AddListener(EquipSuitPage.OnBtnTagOff1)
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--btnTagOn2:GetComponent("Button").onClick:AddListener(onBtn3Click)
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btnTagOff2:GetComponent("Button").onClick:AddListener(EquipSuitPage.OnBtnTagOff2)
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end
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function EquipSuitPage.OnBtnTagOn1()
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end
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function EquipSuitPage.OnBtnTagOff1()
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btnTagOn1:SetActive(true);
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btnTagOff1:SetActive(false);
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btnTagOn2:SetActive(false);
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btnTagOff2:SetActive(true);
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showingPage = 1
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bgSuit21:SetActive(false);
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bgSuit22:SetActive(false);
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bgSuit23:SetActive(false);
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EquipSuitPage.RefreshItemLevelUp(1)
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end
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function EquipSuitPage.OnBtnTagOn2()
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end
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function EquipSuitPage.OnBtnTagOff2()
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btnTagOn1:SetActive(false);
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btnTagOff1:SetActive(true);
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btnTagOn2:SetActive(true);
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btnTagOff2:SetActive(false);
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showingPage = 2
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bgSuit21:SetActive(true);
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bgSuit22:SetActive(true);
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bgSuit23:SetActive(true);
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EquipSuitPage.RefreshItemLevelUp(2)
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end
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function EquipSuitPage.ShowAttrs(pageIdx)
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if(suitLvTab == null) then
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local suitAttrUI1 = suitAttr1:GetComponent("LuaUIBehaviour")
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suitAttrUI1:CallScriptFuncAtPath("EquipSuitAttr.ShowAttrIdx", "", false, "", "","")
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local suitAttrUI2 = suitAttr2:GetComponent("LuaUIBehaviour")
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suitAttrUI2:CallScriptFuncAtPath("EquipSuitAttr.ShowAttrIdx", "", false, "", "","")
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local suitAttrUI3 = suitAttr3:GetComponent("LuaUIBehaviour")
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suitAttrUI3:CallScriptFuncAtPath("EquipSuitAttr.ShowAttrIdx", "", false, "", "","")
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return
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end
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if(pageIdx == 1) then
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EquipSuitPage.ShowStepAttr(pageIdx, fairActAttrTab[1], 1, fairActCnt[1], suitAttr1);
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EquipSuitPage.ShowStepAttr(pageIdx, fairActAttrTab[2], 2, fairActCnt[2], suitAttr2);
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EquipSuitPage.ShowStepAttr(pageIdx, fairActAttrTab[3], 3, fairActCnt[3], suitAttr3);
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else
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EquipSuitPage.ShowStepAttr(pageIdx, godActAttrTab[1], 1, godActCnt[1], suitAttr1);
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EquipSuitPage.ShowStepAttr(pageIdx, godActAttrTab[2], 2, godActCnt[2], suitAttr2);
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EquipSuitPage.ShowStepAttr(pageIdx, godActAttrTab[3], 3, godActCnt[3], suitAttr3);
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end
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end
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function EquipSuitPage.ShowStepAttr(pageIdx, suitAttrID, suitAttrClassIdx, suitEquipCnt, attrPanel)
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local Table_EquipSuitAttr = require("Table_EquipSuitAttr")
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local suitAttrTab = Table_EquipSuitAttr[suitAttrID]
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local stepStr = CS.GCGame.Utils.NumStr(type1Step);
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local isAct1 = true
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if(suitAttrTab == null) then
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isAct1 = false
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if(pageIdx == 1) then
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suitAttrTab = Table_EquipSuitAttr[minLvTab.SuitAttrID[1]]
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if(suitAttrTab.SuitStep > 10) then
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t2 = suitAttrTab.SuitStep%10;
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t1 = suitAttrTab.SuitStep - t2;
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s1 = CS.GCGame.Utils.NumStr(t1);
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s2 = CS.GCGame.Utils.NumStr(t2);
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print("step:"..suitAttrTab.SuitStep)
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print("t1"..t1..",t2"..t2)
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print("s1"..s1..",s2"..s2)
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stepStr = s1..s2;
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else
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stepStr = CS.GCGame.Utils.NumStr(suitAttrTab.SuitStep);
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end
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if(type1Step == 0) then
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stepStr = CS.GCGame.Utils.NumStr(1);
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end
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else
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suitAttrTab = Table_EquipSuitAttr[minLvTab.SuitAttrID[minStep2]]
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if(suitAttrTab.SuitStep > 10) then
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t2 = suitAttrTab.SuitStep%10;
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t1 = suitAttrTab.SuitStep - t2;
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s1 = CS.GCGame.Utils.NumStr(t1);
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s2 = CS.GCGame.Utils.NumStr(t2);
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print("step:"..suitAttrTab.SuitStep)
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print("t1"..t1..",t2"..t2)
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print("s1"..s1..",s2"..s2)
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stepStr = s1..s2;
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else
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stepStr = CS.GCGame.Utils.NumStr(suitAttrTab.SuitStep);
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end
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if(type2Step == 0) then
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stepStr = CS.GCGame.Utils.NumStr(1);
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end
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end
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else
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if(pageIdx == 1) then
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if(suitAttrTab.SuitStep > 10) then
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t2 = suitAttrTab.SuitStep%10;
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t1 = suitAttrTab.SuitStep - t2;
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s1 = CS.GCGame.Utils.NumStr(t1);
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s2 = CS.GCGame.Utils.NumStr(t2);
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print("step:"..suitAttrTab.SuitStep)
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print("t1"..t1..",t2"..t2)
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print("s1"..s1..",s2"..s2)
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stepStr = s1..s2;
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else
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stepStr = CS.GCGame.Utils.NumStr(suitAttrTab.SuitStep);
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end
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else
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if(suitAttrTab.SuitStep > 10) then
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t2 = suitAttrTab.SuitStep%10;
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t1 = suitAttrTab.SuitStep - t2;
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s1 = CS.GCGame.Utils.NumStr(t1);
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s2 = CS.GCGame.Utils.NumStr(t2);
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print("step:"..suitAttrTab.SuitStep)
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print("t1"..t1..",t2"..t2)
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print("s1"..s1..",s2"..s2)
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stepStr = s1..s2;
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else
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stepStr = CS.GCGame.Utils.NumStr(suitAttrTab.SuitStep);
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end
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end
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end
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if(suitAttrTab == null) then
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return
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end
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local suitAttrUI1 = attrPanel:GetComponent("LuaUIBehaviour")
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--local name1 = CS.GCGame.Table.StrDictionary.GetClientDictionaryString("#{5448}", stepStr, suitAttrTab.EquipRequreNum[suitAttrClassIdx]);
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local name1 = CS.GCGame.Table.StrDictionary.GetClientDictionaryString("#{5448}", stepStr, suitAttrTab.EquipRequreNum[suitAttrClassIdx]);
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local attr1 = TextUtil.GetAttrValueName(suitAttrTab.AttrType[suitAttrClassIdx], -1, suitAttrTab.AttrValue[suitAttrClassIdx]);
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local exAttr1 = null
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if(suitAttrTab.ExAttrType[suitAttrClassIdx] > 0) then
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exAttr1 = TextUtil.GetAttrValueName(suitAttrTab.ExAttrType[suitAttrClassIdx], -1, suitAttrTab.ExAttrValue[suitAttrClassIdx]);
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end
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local newExAttr1 = null
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if(suitAttrTab.NewExAttrType[suitAttrClassIdx] > 0) then
|
|
newExAttr1 = TextUtil.GetAttrValueName(suitAttrTab.NewExAttrType[suitAttrClassIdx], -1, suitAttrTab.NewExAttrValue[suitAttrClassIdx]);
|
|
end
|
|
local equipCnt1 = suitEquipCnt..'/'..suitAttrTab.EquipRequreNum[suitAttrClassIdx]
|
|
suitAttrUI1:CallScriptFuncAtPath("EquipSuitAttr.ShowAttrIdx", name1, isAct1, attr1, exAttr1, newExAttr1, equipCnt1)
|
|
end
|
|
|
|
function EquipSuitPage.OnLevelUpClick()
|
|
--CS.GUIData.AddNotifyData("#{5444}")
|
|
matSlot:GetComponent("CommonItemMaterialSlot"):UpdateNum()
|
|
if(matSlot:GetComponent("CommonItemMaterialSlot"):IsMaterialEnough() == false) then
|
|
CS.GUIData.AddNotifyData("#{5444}")
|
|
return
|
|
end
|
|
|
|
if(showingPage == 1) then
|
|
local nextStep = type1Step + 1
|
|
if(nextStep > maxStep1) then
|
|
nextStep = maxStep1
|
|
end
|
|
if(type1Value >= suitLvTab.StepValue[nextStep]) then
|
|
CS.GUIData.AddNotifyData("#{5442}")
|
|
return
|
|
end
|
|
else
|
|
local nextStep = type2Step + 1
|
|
if(nextStep > maxStep2) then
|
|
nextStep = maxStep2
|
|
end
|
|
|
|
if(nextStep > type1Step) then
|
|
CS.GUIData.AddNotifyData("#{5453}")
|
|
return
|
|
end
|
|
|
|
if(type2Value >= suitLvTab.StepValue[nextStep]) then
|
|
CS.GUIData.AddNotifyData("#{5442}")
|
|
return
|
|
end
|
|
end
|
|
|
|
require("LuaDistributesEquipSuitLevelUpReq")
|
|
local reqInfo = { equipGuid = selectEquip.Guid, suitType = showingPage-1}
|
|
LuaDistributesEquipSuitLevelUpReq.SendPacket(reqInfo)
|
|
|
|
end
|
|
|
|
function EquipSuitPage.OnHelpClick()
|
|
CS.MessageHelpLogic.ShowHelpMessage(69);
|
|
end |