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JJBB/Assets/Project/Script/LuaScripts/UI/Lua/EquipSuit/EquipSuitAttr.txt
2024-08-23 15:49:34 +08:00

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require("LuaUtil")
EquipSuitAttr = {}
function EquipSuitAttr.ShowAttrIdx(name, isAct,attr1,attr2,attr3,actCnt)
if(isAct == true) then
isActGO:SetActive(true);
else
isActGO:SetActive(false);
end
print("EquipSuitAttr.ShowAttrIdx")
nameText:GetComponent("Text").text = name;
nameTextDisact:GetComponent("Text").text = name;
suitNum1:GetComponent("Text").text = actCnt;
suitNum2:GetComponent("Text").text = actCnt;
if(attr1 ~= "") then
attr1Text:SetActive(true)
attr1Text:GetComponent("Text").text = attr1
attr1TextDisact:SetActive(true)
attr1TextDisact:GetComponent("Text").text = attr1
else
attr1Text:SetActive(false)
attr1TextDisact:SetActive(false)
end
if(attr2 ~= "") then
attr2Text:SetActive(true)
attr2Text:GetComponent("Text").text = attr2
attr2TextDisact:SetActive(true)
attr2TextDisact:GetComponent("Text").text = attr2
else
attr2Text:SetActive(false)
attr2TextDisact:SetActive(false)
end
if(attr3 ~= "") then
attr3Text:SetActive(true)
attr3Text:GetComponent("Text").text = attr3
attr3TextDisact:SetActive(true)
attr3TextDisact:GetComponent("Text").text = attr3
else
attr3Text:SetActive(false)
attr3TextDisact:SetActive(false)
end
end