82 lines
2.0 KiB
C#
82 lines
2.0 KiB
C#
//This code create by CodeEngine ,don't modify
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using System;
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using System.Collections.Generic;
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using System.Collections;
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using Module.Log;
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namespace GCGame.Table
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{
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public class Tab_SnareObjInfo{
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public const string TAB_FILE_DATA = "SnareObjInfo";
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private const int _varCount = 10;
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public int GetId()
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{
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return Id;
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}
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public static bool Validate(string line)
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{
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var segments = 0;
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foreach (char c in line)
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if (c == '\t')
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segments++;
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// Note: skip the 2nd column as it's the description;
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var result = segments == _varCount;
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if (!result)
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LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
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return result;
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}
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public Tab_SnareObjInfo()
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{
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}
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public Tab_SnareObjInfo(string line)
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{
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var segments = line.Split('\t');
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Id = int.Parse(segments[0]);
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CharModelId = int.Parse(segments[2]);
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RotationType = int.Parse(segments[3]);
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AliveEffectId[0] = int.Parse(segments[4]);
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AliveEffectId[1] = int.Parse(segments[5]);
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AliveEffectId[2] = int.Parse(segments[6]);
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AliveSoundId[0] = int.Parse(segments[7]);
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AliveSoundId[1] = int.Parse(segments[8]);
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AliveSoundId[2] = int.Parse(segments[9]);
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ActivateEffectId = int.Parse(segments[10]);
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}
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public int Id { get; private set; }
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public int CharModelId { get; private set; }
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public int RotationType { get; private set; }
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public readonly int[] AliveEffectId = new int[3];
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public int getAliveEffectIdCount() { return AliveEffectId.Length; }
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public int GetAliveEffectIdbyIndex(int idx)
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{
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if(idx >= 0 && idx < AliveEffectId.Length)
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return AliveEffectId[idx];
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return default(int);
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}
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public readonly int[] AliveSoundId = new int[3];
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public int getAliveSoundIdCount() { return AliveSoundId.Length; }
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public int GetAliveSoundIdbyIndex(int idx)
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{
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if(idx >= 0 && idx < AliveSoundId.Length)
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return AliveSoundId[idx];
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return default(int);
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}
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public int ActivateEffectId { get; private set; }
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}
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} |