Files
JJBB/Assets/Project/Script/GameTables/Table_MissionLimit.cs
2024-08-23 15:49:34 +08:00

82 lines
2.0 KiB
C#

//This code create by CodeEngine ,don't modify
using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
namespace GCGame.Table
{
public class Tab_MissionLimit{
public const string TAB_FILE_DATA = "MissionLimit";
private const int _varCount = 12;
public int GetId()
{
return Id;
}
public static bool Validate(string line)
{
var segments = 0;
foreach (char c in line)
if (c == '\t')
segments++;
// Note: skip the 2nd column as it's the description;
var result = segments == _varCount;
if (!result)
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
return result;
}
public Tab_MissionLimit()
{
}
public Tab_MissionLimit(string line)
{
var segments = line.Split('\t');
Id = int.Parse(segments[0]);
LowLevel = int.Parse(segments[2]);
PreMission = int.Parse(segments[3]);
ItemNeed = int.Parse(segments[4]);
TeamNeed = int.Parse(segments[5]);
InGuild = int.Parse(segments[6]);
IsLoop = int.Parse(segments[7]);
TeamNeedPeople = int.Parse(segments[8]);
ClassNeed = int.Parse(segments[9]);
OneTurnCount = int.Parse(segments[10]);
CanCompleteTurns = int.Parse(segments[11]);
IsShow = int.Parse(segments[12]);
}
public int Id { get; private set; }
public int LowLevel { get; private set; }
public int PreMission { get; private set; }
public int ItemNeed { get; private set; }
public int TeamNeed { get; private set; }
public int InGuild { get; private set; }
public int IsLoop { get; private set; }
public int TeamNeedPeople { get; private set; }
public int ClassNeed { get; private set; }
public int OneTurnCount { get; private set; }
public int CanCompleteTurns { get; private set; }
public int IsShow { get; private set; }
}
}