147 lines
4.4 KiB
C#
147 lines
4.4 KiB
C#
//This code create by CodeEngine ,don't modify
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using System;
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using System.Collections.Generic;
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using System.Collections;
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using Module.Log;
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namespace GCGame.Table
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{
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public class Tab_MagicWeaponDressAttr{
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public const string TAB_FILE_DATA = "MagicWeaponDressAttr";
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private const int _varCount = 45;
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public int GetId()
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{
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return Id;
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}
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public static bool Validate(string line)
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{
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var segments = 0;
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foreach (char c in line)
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if (c == '\t')
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segments++;
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// Note: skip the 2nd column as it's the description;
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var result = segments == _varCount;
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if (!result)
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LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
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return result;
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}
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public Tab_MagicWeaponDressAttr()
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{
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}
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public Tab_MagicWeaponDressAttr(string line)
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{
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var segments = line.Split('\t');
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Id = int.Parse(segments[0]);
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ReplaceId[0] = int.Parse(segments[2]);
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ReplaceId[1] = int.Parse(segments[3]);
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ReplaceId[2] = int.Parse(segments[4]);
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ReplaceId[3] = int.Parse(segments[5]);
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MagicWeaponId[0] = int.Parse(segments[6]);
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MagicWeaponId[1] = int.Parse(segments[7]);
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MagicWeaponId[2] = int.Parse(segments[8]);
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MagicWeaponId[3] = int.Parse(segments[9]);
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MagicWeaponId[4] = int.Parse(segments[10]);
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SuitPropId[0] = int.Parse(segments[11]);
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SuitPropId[1] = int.Parse(segments[14]);
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SuitPropId[2] = int.Parse(segments[18]);
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SuitPropId[3] = int.Parse(segments[21]);
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SuitPropId[4] = int.Parse(segments[25]);
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SuitPropId[5] = int.Parse(segments[28]);
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SuitPropId[6] = int.Parse(segments[32]);
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SuitPropId[7] = int.Parse(segments[35]);
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SuitPropId[8] = int.Parse(segments[39]);
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SuitPropId[9] = int.Parse(segments[42]);
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SuitSubPropId[0] = int.Parse(segments[12]);
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SuitSubPropId[1] = int.Parse(segments[15]);
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SuitSubPropId[2] = int.Parse(segments[19]);
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SuitSubPropId[3] = int.Parse(segments[22]);
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SuitSubPropId[4] = int.Parse(segments[26]);
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SuitSubPropId[5] = int.Parse(segments[29]);
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SuitSubPropId[6] = int.Parse(segments[33]);
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SuitSubPropId[7] = int.Parse(segments[36]);
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SuitSubPropId[8] = int.Parse(segments[40]);
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SuitSubPropId[9] = int.Parse(segments[43]);
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SuitSubPropVal[0] = int.Parse(segments[13]);
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SuitSubPropVal[1] = int.Parse(segments[16]);
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SuitSubPropVal[2] = int.Parse(segments[20]);
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SuitSubPropVal[3] = int.Parse(segments[23]);
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SuitSubPropVal[4] = int.Parse(segments[27]);
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SuitSubPropVal[5] = int.Parse(segments[30]);
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SuitSubPropVal[6] = int.Parse(segments[34]);
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SuitSubPropVal[7] = int.Parse(segments[37]);
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SuitSubPropVal[8] = int.Parse(segments[41]);
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SuitSubPropVal[9] = int.Parse(segments[44]);
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SkillID[0] = int.Parse(segments[17]);
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SkillID[1] = int.Parse(segments[24]);
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SkillID[2] = int.Parse(segments[31]);
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SkillID[3] = int.Parse(segments[38]);
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SkillID[4] = int.Parse(segments[45]);
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}
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public int Id { get; private set; }
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public readonly int[] ReplaceId = new int[4];
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public int getReplaceIdCount() { return ReplaceId.Length; }
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public int GetReplaceIdbyIndex(int idx)
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{
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if(idx >= 0 && idx < ReplaceId.Length)
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return ReplaceId[idx];
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return default(int);
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}
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public readonly int[] MagicWeaponId = new int[5];
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public int getMagicWeaponIdCount() { return MagicWeaponId.Length; }
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public int GetMagicWeaponIdbyIndex(int idx)
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{
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if(idx >= 0 && idx < MagicWeaponId.Length)
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return MagicWeaponId[idx];
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return default(int);
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}
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public readonly int[] SuitPropId = new int[10];
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public int getSuitPropIdCount() { return SuitPropId.Length; }
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public int GetSuitPropIdbyIndex(int idx)
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{
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if(idx >= 0 && idx < SuitPropId.Length)
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return SuitPropId[idx];
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return default(int);
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}
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public readonly int[] SuitSubPropId = new int[10];
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public int getSuitSubPropIdCount() { return SuitSubPropId.Length; }
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public int GetSuitSubPropIdbyIndex(int idx)
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{
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if(idx >= 0 && idx < SuitSubPropId.Length)
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return SuitSubPropId[idx];
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return default(int);
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}
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public readonly int[] SuitSubPropVal = new int[10];
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public int getSuitSubPropValCount() { return SuitSubPropVal.Length; }
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public int GetSuitSubPropValbyIndex(int idx)
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{
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if(idx >= 0 && idx < SuitSubPropVal.Length)
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return SuitSubPropVal[idx];
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return default(int);
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}
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public readonly int[] SkillID = new int[5];
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public int getSkillIDCount() { return SkillID.Length; }
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public int GetSkillIDbyIndex(int idx)
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{
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if(idx >= 0 && idx < SkillID.Length)
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return SkillID[idx];
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return default(int);
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}
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}
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} |