Files
JJBB/Assets/Project/Script/GameTables/Table_GuildOther.cs
2024-08-23 15:49:34 +08:00

167 lines
4.9 KiB
C#

//This code create by CodeEngine ,don't modify
using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
namespace GCGame.Table
{
public class Tab_GuildOther{
public const string TAB_FILE_DATA = "GuildOther";
private const int _varCount = 45;
public int GetId()
{
return Id;
}
public static bool Validate(string line)
{
var segments = 0;
foreach (char c in line)
if (c == '\t')
segments++;
// Note: skip the 2nd column as it's the description;
var result = segments == _varCount;
if (!result)
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
return result;
}
public Tab_GuildOther()
{
}
public Tab_GuildOther(string line)
{
var segments = line.Split('\t');
Id = int.Parse(segments[0]);
CreateNeedLevel = int.Parse(segments[2]);
CreateMoneyType = int.Parse(segments[3]);
CreateNeedMoney = int.Parse(segments[4]);
ChangeMoneyType = int.Parse(segments[5]);
ChangeNameNeedMoney = int.Parse(segments[6]);
JoinNeedLevel = int.Parse(segments[7]);
ChangePracticeNeedWealth = int.Parse(segments[8]);
DayDragonWarCount = int.Parse(segments[9]);
SceneId = int.Parse(segments[10]);
RobberNeedGuildLevel = int.Parse(segments[11]);
OnlinePeople[0] = int.Parse(segments[12]);
OnlinePeople[1] = int.Parse(segments[14]);
OnlinePeople[2] = int.Parse(segments[16]);
RobberCount[0] = int.Parse(segments[13]);
RobberCount[1] = int.Parse(segments[15]);
RobberCount[2] = int.Parse(segments[17]);
RobberPosx[0] = int.Parse(segments[18]);
RobberPosx[1] = int.Parse(segments[20]);
RobberPosx[2] = int.Parse(segments[22]);
RobberPosx[3] = int.Parse(segments[24]);
RobberPosx[4] = int.Parse(segments[26]);
RobberPosx[5] = int.Parse(segments[28]);
RobberPosx[6] = int.Parse(segments[30]);
RobberPosy[0] = int.Parse(segments[19]);
RobberPosy[1] = int.Parse(segments[21]);
RobberPosy[2] = int.Parse(segments[23]);
RobberPosy[3] = int.Parse(segments[25]);
RobberPosy[4] = int.Parse(segments[27]);
RobberPosy[5] = int.Parse(segments[29]);
RobberPosy[6] = int.Parse(segments[31]);
PosName[0] = segments[32].Trim();
PosName[1] = segments[33].Trim();
PosName[2] = segments[34].Trim();
PosName[3] = segments[35].Trim();
PosName[4] = segments[36].Trim();
PosName[5] = segments[37].Trim();
FakeName[0] = segments[38].Trim();
FakeName[1] = segments[39].Trim();
FakeName[2] = segments[40].Trim();
FakeName[3] = segments[41].Trim();
FakeName[4] = segments[42].Trim();
FakeName[5] = segments[43].Trim();
FakeName[6] = segments[44].Trim();
FakeName[7] = segments[45].Trim();
}
public int Id { get; private set; }
public int CreateNeedLevel { get; private set; }
public int CreateMoneyType { get; private set; }
public int CreateNeedMoney { get; private set; }
public int ChangeMoneyType { get; private set; }
public int ChangeNameNeedMoney { get; private set; }
public int JoinNeedLevel { get; private set; }
public int ChangePracticeNeedWealth { get; private set; }
public int DayDragonWarCount { get; private set; }
public int SceneId { get; private set; }
public int RobberNeedGuildLevel { get; private set; }
public readonly int[] OnlinePeople = new int[3];
public int getOnlinePeopleCount() { return OnlinePeople.Length; }
public int GetOnlinePeoplebyIndex(int idx)
{
if(idx >= 0 && idx < OnlinePeople.Length)
return OnlinePeople[idx];
return default(int);
}
public readonly int[] RobberCount = new int[3];
public int getRobberCountCount() { return RobberCount.Length; }
public int GetRobberCountbyIndex(int idx)
{
if(idx >= 0 && idx < RobberCount.Length)
return RobberCount[idx];
return default(int);
}
public readonly int[] RobberPosx = new int[7];
public int getRobberPosxCount() { return RobberPosx.Length; }
public int GetRobberPosxbyIndex(int idx)
{
if(idx >= 0 && idx < RobberPosx.Length)
return RobberPosx[idx];
return default(int);
}
public readonly int[] RobberPosy = new int[7];
public int getRobberPosyCount() { return RobberPosy.Length; }
public int GetRobberPosybyIndex(int idx)
{
if(idx >= 0 && idx < RobberPosy.Length)
return RobberPosy[idx];
return default(int);
}
public readonly string[] PosName = new string[6];
public int getPosNameCount() { return PosName.Length; }
public string GetPosNamebyIndex(int idx)
{
if(idx >= 0 && idx < PosName.Length)
return PosName[idx];
return default(string);
}
public readonly string[] FakeName = new string[8];
public int getFakeNameCount() { return FakeName.Length; }
public string GetFakeNamebyIndex(int idx)
{
if(idx >= 0 && idx < FakeName.Length)
return FakeName[idx];
return default(string);
}
}
}