Files
JJBB/Assets/Project/Script/GameTables/Table_GuildLevelUp.cs
2024-08-23 15:49:34 +08:00

104 lines
2.7 KiB
C#

//This code create by CodeEngine ,don't modify
using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
namespace GCGame.Table
{
public class Tab_GuildLevelUp{
public const string TAB_FILE_DATA = "GuildLevelUp";
private const int _varCount = 19;
public int GetId()
{
return Id;
}
public static bool Validate(string line)
{
var segments = 0;
foreach (char c in line)
if (c == '\t')
segments++;
// Note: skip the 2nd column as it's the description;
var result = segments == _varCount;
if (!result)
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
return result;
}
public Tab_GuildLevelUp()
{
}
public Tab_GuildLevelUp(string line)
{
var segments = line.Split('\t');
Id = int.Parse(segments[0]);
Describe = segments[2].Trim();
ConsumeWealth = int.Parse(segments[3]);
NeedWealth = int.Parse(segments[4]);
NeedTime = int.Parse(segments[5]);
BuildMax[0] = int.Parse(segments[6]);
BuildMax[1] = int.Parse(segments[7]);
BuildMax[2] = int.Parse(segments[8]);
NeedBuild[0] = int.Parse(segments[9]);
NeedBuild[1] = int.Parse(segments[10]);
NeedBuild[2] = int.Parse(segments[11]);
NeedTwoBuild = int.Parse(segments[12]);
UpperLimit[0] = int.Parse(segments[13]);
UpperLimit[1] = int.Parse(segments[14]);
UpperLimit[2] = int.Parse(segments[15]);
UpperLimit[3] = int.Parse(segments[16]);
UpperLimit[4] = int.Parse(segments[17]);
UpperLimit[5] = int.Parse(segments[18]);
UpperLimit[6] = int.Parse(segments[19]);
}
public int Id { get; private set; }
public string Describe { get; private set; }
public int ConsumeWealth { get; private set; }
public int NeedWealth { get; private set; }
public int NeedTime { get; private set; }
public readonly int[] BuildMax = new int[3];
public int getBuildMaxCount() { return BuildMax.Length; }
public int GetBuildMaxbyIndex(int idx)
{
if(idx >= 0 && idx < BuildMax.Length)
return BuildMax[idx];
return default(int);
}
public readonly int[] NeedBuild = new int[3];
public int getNeedBuildCount() { return NeedBuild.Length; }
public int GetNeedBuildbyIndex(int idx)
{
if(idx >= 0 && idx < NeedBuild.Length)
return NeedBuild[idx];
return default(int);
}
public int NeedTwoBuild { get; private set; }
public readonly int[] UpperLimit = new int[7];
public int getUpperLimitCount() { return UpperLimit.Length; }
public int GetUpperLimitbyIndex(int idx)
{
if(idx >= 0 && idx < UpperLimit.Length)
return UpperLimit[idx];
return default(int);
}
}
}