Files
JJBB/Assets/Project/Script/GameTables/Table_FellowSkill.cs
2024-08-23 15:49:34 +08:00

100 lines
2.7 KiB
C#

//This code create by CodeEngine ,don't modify
using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
namespace GCGame.Table
{
public class Tab_FellowSkill{
public const string TAB_FILE_DATA = "FellowSkill";
private const int _varCount = 13;
public int GetId()
{
return Id;
}
public static bool Validate(string line)
{
var segments = 0;
foreach (char c in line)
if (c == '\t')
segments++;
// Note: skip the 2nd column as it's the description;
var result = segments == _varCount;
if (!result)
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
return result;
}
public Tab_FellowSkill()
{
}
public Tab_FellowSkill(string line)
{
var segments = line.Split('\t');
Id = int.Parse(segments[0]);
SkillIcon = segments[2].Trim();
Type = int.Parse(segments[3]);
IsShow = int.Parse(segments[4]);
Level = int.Parse(segments[5]);
BaseSkillId = int.Parse(segments[6]);
NextSkillId = int.Parse(segments[7]);
LevelupConsumeType[0] = int.Parse(segments[8]);
LevelupConsumeType[1] = int.Parse(segments[11]);
LevelupConsumeSubType[0] = int.Parse(segments[9]);
LevelupConsumeSubType[1] = int.Parse(segments[12]);
LevelupConsumeNum[0] = int.Parse(segments[10]);
LevelupConsumeNum[1] = int.Parse(segments[13]);
}
public int Id { get; private set; }
public string SkillIcon { get; private set; }
public int Type { get; private set; }
public int IsShow { get; private set; }
public int Level { get; private set; }
public int BaseSkillId { get; private set; }
public int NextSkillId { get; private set; }
public readonly int[] LevelupConsumeType = new int[2];
public int getLevelupConsumeTypeCount() { return LevelupConsumeType.Length; }
public int GetLevelupConsumeTypebyIndex(int idx)
{
if(idx >= 0 && idx < LevelupConsumeType.Length)
return LevelupConsumeType[idx];
return default(int);
}
public readonly int[] LevelupConsumeSubType = new int[2];
public int getLevelupConsumeSubTypeCount() { return LevelupConsumeSubType.Length; }
public int GetLevelupConsumeSubTypebyIndex(int idx)
{
if(idx >= 0 && idx < LevelupConsumeSubType.Length)
return LevelupConsumeSubType[idx];
return default(int);
}
public readonly int[] LevelupConsumeNum = new int[2];
public int getLevelupConsumeNumCount() { return LevelupConsumeNum.Length; }
public int GetLevelupConsumeNumbyIndex(int idx)
{
if(idx >= 0 && idx < LevelupConsumeNum.Length)
return LevelupConsumeNum[idx];
return default(int);
}
}
}