Files
JJBB/Assets/Project/Script/GameTables/Table_EquipFrenzy.cs
2024-08-23 15:49:34 +08:00

79 lines
1.9 KiB
C#

//This code create by CodeEngine ,don't modify
using System;
using System.Collections.Generic;
using System.Collections;
using Module.Log;
namespace GCGame.Table
{
public class Tab_EquipFrenzy{
public const string TAB_FILE_DATA = "EquipFrenzy";
private const int _varCount = 11;
public int GetId()
{
return Id;
}
public static bool Validate(string line)
{
var segments = 0;
foreach (char c in line)
if (c == '\t')
segments++;
// Note: skip the 2nd column as it's the description;
var result = segments == _varCount;
if (!result)
LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
return result;
}
public Tab_EquipFrenzy()
{
}
public Tab_EquipFrenzy(string line)
{
var segments = line.Split('\t');
Id = int.Parse(segments[0]);
Quality = int.Parse(segments[2]);
EquipLevelMin = int.Parse(segments[3]);
EquipLevelMax = int.Parse(segments[4]);
FrenzyConsumeSubType = int.Parse(segments[5]);
FrenzyConsumeNum = int.Parse(segments[6]);
AddPercent = int.Parse(segments[7]);
ReturnType = int.Parse(segments[8]);
ReturnSubType = int.Parse(segments[9]);
ReturnNum = int.Parse(segments[10]);
FrenzyCombat = int.Parse(segments[11]);
}
public int Id { get; private set; }
public int Quality { get; private set; }
public int EquipLevelMin { get; private set; }
public int EquipLevelMax { get; private set; }
public int FrenzyConsumeSubType { get; private set; }
public int FrenzyConsumeNum { get; private set; }
public int AddPercent { get; private set; }
public int ReturnType { get; private set; }
public int ReturnSubType { get; private set; }
public int ReturnNum { get; private set; }
public int FrenzyCombat { get; private set; }
}
}