99 lines
2.6 KiB
C#
99 lines
2.6 KiB
C#
//This code create by CodeEngine ,don't modify
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using System;
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using System.Collections.Generic;
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using System.Collections;
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using Module.Log;
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namespace GCGame.Table
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{
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public class Tab_EquipEnchanceRandRate{
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public const string TAB_FILE_DATA = "EquipEnchanceRandRate";
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private const int _varCount = 25;
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public int GetId()
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{
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return Level;
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}
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public static bool Validate(string line)
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{
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var segments = 0;
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foreach (char c in line)
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if (c == '\t')
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segments++;
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// Note: skip the 2nd column as it's the description;
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var result = segments == _varCount;
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if (!result)
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LogModule.ErrorLog(string.Format("Load {0} error as CodeSize:{1} not Equal DataSize:{2}", TAB_FILE_DATA, _varCount, segments));
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return result;
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}
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public Tab_EquipEnchanceRandRate()
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{
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}
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public Tab_EquipEnchanceRandRate(string line)
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{
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var segments = line.Split('\t');
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Level = int.Parse(segments[0]);
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Weight[0] = int.Parse(segments[2]);
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Weight[1] = int.Parse(segments[4]);
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Weight[2] = int.Parse(segments[6]);
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Weight[3] = int.Parse(segments[8]);
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Weight[4] = int.Parse(segments[10]);
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Weight[5] = int.Parse(segments[12]);
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Weight[6] = int.Parse(segments[14]);
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Weight[7] = int.Parse(segments[16]);
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Weight[8] = int.Parse(segments[18]);
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Weight[9] = int.Parse(segments[20]);
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AddRate[0] = float.Parse(segments[3]);
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AddRate[1] = float.Parse(segments[5]);
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AddRate[2] = float.Parse(segments[7]);
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AddRate[3] = float.Parse(segments[9]);
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AddRate[4] = float.Parse(segments[11]);
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AddRate[5] = float.Parse(segments[13]);
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AddRate[6] = float.Parse(segments[15]);
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AddRate[7] = float.Parse(segments[17]);
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AddRate[8] = float.Parse(segments[19]);
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AddRate[9] = float.Parse(segments[21]);
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ConsumeSubType = int.Parse(segments[22]);
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ConsumeNum = int.Parse(segments[23]);
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PlayerLevel = int.Parse(segments[24]);
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EquipEnchanceGrade = float.Parse(segments[25]);
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}
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public int Level { get; private set; }
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public readonly int[] Weight = new int[10];
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public int getWeightCount() { return Weight.Length; }
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public int GetWeightbyIndex(int idx)
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{
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if(idx >= 0 && idx < Weight.Length)
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return Weight[idx];
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return default(int);
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}
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public readonly float[] AddRate = new float[10];
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public int getAddRateCount() { return AddRate.Length; }
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public float GetAddRatebyIndex(int idx)
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{
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if(idx >= 0 && idx < AddRate.Length)
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return AddRate[idx];
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return default(float);
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}
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public int ConsumeSubType { get; private set; }
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public int ConsumeNum { get; private set; }
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public int PlayerLevel { get; private set; }
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public float EquipEnchanceGrade { get; private set; }
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}
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} |